Insect Being
Insect Being Quirks | |
---|---|
d6 | Quirk |
1 | You always seem to have small insects crawling on your body, such as ants or beetles. |
2 | You tend to think in terms of ‘we’ instead of ‘I’. |
3 | You often eat with small, frequent bites. |
4 | Your eyes have the appearance of compound eyes. |
5 | Others swear that you make a buzzing or humming noise when you move. |
6 | You enjoy being amongst blooming flowers. |
Magic of the Pests
Your familiarity with insects gives you the option to learn some non-sorcerer spells that focus on bugs and insect-like traits. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you gain an additional spell from the list below. These spells do not count towards the total number of spells you know, and the spells count as a sorcerer spells for you.Sorcerer Level | Spell |
1st | jump |
3rd | spider climb |
5th | fly |
7th | giant insect |
9th | insect plague |
11th | mass suggestion |
Hive Kin
Starting at 1st level, the time you have spent with insects has adapted you to their vision. Your darkvision increases by 30 feet, up to a maximum of 120 feet. You also learn the infestation cantrip, and you can speak to ants, flies, and other insects as if you were under the effects of the speak with animals spell.Commanding Swarm
At 1st level, you can use insects to carry out tasks for you like they would for themselves. You learn the spell unseen servant, and it does not count towards your total number of spells known. However, when you cast this spell, you can instead choose to have your unseen servant assume the form of a swarm of tiny insects, the specific insect being of your choice. While the swarm as a whole is still considered as one servant for the purposes of AC, Strength, and hit points, you can issue up to several commands at once equal to your Charisma modifier.Insect Strength
At 6th level, you are able to endure and move like most insects can. You gain resistance to poison damage and have advantage on saving throws against poison. You can also move along vertical surfaces and ceilings as if you were under the effects of the spell spider climb.Metamorphosis Form
By 14th level, you have learned how to undergo a metamorphosis to change parts of your body to be more like those of an insect. Over the course of a long rest, you can choose to encase yourself completely in a cocoon, emerging at the end of the long rest to find yourself gaining two of the listed physical traits below:Stinger or Mandible: You grow a stinger or mandibles. Whenever you are within 5 feet of a creature, you can use your bonus action to sting or bite them. The creature must make a Constitution saving throw against your spell save DC, taking poison damage equal to your sorcerer level and becoming poisoned on a failed save, and half as much poison damage on a success. Creatures immune to being poisoned automatically succeed. Any creature who fails the saving throw can repeat it at the end of their next
Two Sets of Wings: You grow two sets of wings, the design of which resembles that of a particular insect, such as a wasp, moth, or fly. You gain a flying speed of 40 feet.
Exoskeleton: Your body becomes hardened in a chitin-like shell. Your armor class increases by 3 when you are not wearing armor or using a shield, and you reduce slashing, piercing, and bludgeoning damage you take from non- magical weapons by 2.
Strengthened Limbs: Your limbs become hardy and strong. Your movement speed increases by 10 feet, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Hardy Constitution: Your body can endure extreme environmental conditions. You ignore difficult terrain, and can ignore the effects of extreme heat and extreme cold.
Aquatic Adaptation: You have learned how to move in the water. You gain a swimming speed equal to your walking speed, and you can breathe both water and air. You can change one or two of these features out whenever you take a long rest.
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