Hound of the Huntsman
Huntsman’s Arcana
Starting at 3rd level, you learn additional spells when you
reach certain levels in this class, as shown in the table below.
The spells count as ranger spells for you, but don’t count
against the number of ranger spells you know.
Ranger Level Spell
3td rimesworn blade*
5th wolfbane trap*
9th frozen lance*
13th dominate beast
17th nemesis*
Spiritual Curse
At 3rd level, the spirit of the beast you slew begins to awaken
within you, gradually seeking to drive you into the baser urges
of a wild animal.
Whenever you take the Attack action, you can choose to
make feral attacks in place of your normal attacks if you
have at least one free hand. Strength is your ability score
for a feral attack. When you do this, the spiritual claws of
the beast within manifest around your arm as you strike a
creature within your reach. Make an attack roll. If you hit, the
target takes slashing damage equal to 1d12 + your Strength
modifier. You can choose to use your bonus action to make an
additional feral attack if at least one feral attack you’ve made
during your turn hits a creature.
Whenever you kill a creature with a feral attack, you risk
losing control of yourself, and are overwhelmed with a
compulsion to feast upon the spirit leaving the corpse. If the
corpse of a creature you have slain with a feral attack is within
your reach at the start of your turn at any time during the
first minute after you have killed it, your predatory spirit will
appear and feast using your action, granting you temporary hit
points equal to half your ranger level plus your Constitution
modifier. Once it does this, you regain control, and you can
use a bonus action before the end of your turn to make one
feral attack.
Cold Iron
Also at 3rd level, the hoarfrost of the Huntsman’s domain
infuses your mind and body even as your soul fights within
you. You gain the following benefits:
• Dark Hunter. You ignore any disadvantage on Perception
checks caused by dim lighting.
• Flawless Pursuit. Whenever a hostile creature you can see
takes the Dash action, you can use your reaction to move
up to your speed towards them, even while mounted.
• Hunting Blind. You can create an area of artificial
camouflage up to 10 feet in each dimension for yourself
and your allies over the course of 1 minute. While within,
you gain advantage on Stealth checks and cannot be
detected by scent.
• Winter’s Might. You can add your Strength modifier to
your AC in place of your Dexterity modifier, and you can
use your Strength modifier when making attacks with
ranged weapons. This does not allow you to surpass the
normal limits of an armor’s AC value.
Rend Asunder
At 7th level, your savagery becomes even more difficult to
contain, but you begin to embrace the eldritch power of this
primal spirit. Whenever you make an additional feral attack
using your bonus action, you can choose to dominate the
beast within by giving it the blood it craves. If this attack hits,
it inflicts the maximum possible damage per die, and if this
is a killing blow, you are not forced to use your action to feast
upon the soul of the creature if you start your turn while the
corpse is within your reach, though you may choose to do so
using your action as normal. If the attack misses, you have
disadvantage on all attacks targeting a creature other than the
one you just attacked until the end of your next turn.
Additionally, your jumping height and distance increases by
a number of feet equal to your Strength score.
Hunter’s Call
At 11th level, when you use the Attack action, you can let out
a hunting cry as a bonus action. Choose one enemy creature
within 30 feet. If you hit that target during your next turn,
the creature must make a Wisdom saving throw against your
ranger spell save DC. If they fail, they are frightened of you
until the end of their next turn.
Lord of the Beast Within
At 15th level, you learn to bind the spirit within you more
fully, forcing it to obey your whims and mastering the
predatory instinct within you. You can now always make
an additional feral attack using your bonus action, even if
you haven’t taken the Attack action, and you can feast upon
the spirit of a corpse as a bonus action instead of an action.
Finally, you can track by scent, and gain advantage on all
Perception checks.
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