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Honor Domain

Honor Domain Spells
Cleric Level  Spells
1st  compelled duel, detect evil and good
3rd  see invisibility, zone of truth
5th  crusader’s mantle, dispel magic
7th  aura of life, banishment
9th  circle of power, hallow

Bonus Proficiencies

At 1st level, you gain proficiency with heavy armor, martial weapons, and the History skill.

Honorable Death

Starting at 1st level, you are able to offer an honorable death to your enemies. After you deal damage to a creature, you can attempt to strike it down honorably. If the creature has current hit points equal to or less than 2 + your cleric level, it is instantly killed, giving it an honorable death in the eyes of your deity.   A creature killed by this feature can't be brought back to life or used as an undead for a number of days equal to your cleric level.   You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Inspire Moral

Starting at 2nd level, you can use your Channel Divinity to inspire moral to your allies, as a beacon of honor on the battlefield.   As an action, you show your holy symbol and shout a virtuous word or confidence. Each creature of your choice that can hear you boosts its moral until the end of your next turn. During this time, each chosen creature can make one attack roll, ability check, or saving throw with advantage, disregarding any disadvantage on that roll.

Swing with Honor

Beginning at 6th level, you act on the honor you have for those who battle with and against you. When you use your Inspire Moral Channel Divinity, or kill a creature with your Honorable Death feature, you can immediately make 1 weapon attack (no action required).

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

Renown

At 17th level, you don't let any dishonorable tactic work against you. You are immune to being charmed, deafened, frightened, paralyzed, poisoned, and stunned.

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