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Harmony Eidolon

Manifested Grace

Your link to a Harmony Eidolon gives your Dream Shape a captivating appearance. Roll a d6 on the Grace Themes table to determine its visual theme or choose one of the options. You may also come up with a new one.
Grace Themes
d6 Appearance
1 Colorful brush strokes
2 A hybrid of several exotic animals
3 Flowers, vines and leaves
4 A humanoid musical instrument
5 A flawless anatomical statue
6 Shimmering crystals and gems
Your Manifestations and Anomalies also assume this visual theme. Your Dream Shape is obviously magical and cannot be used to disguise. Your basic form stays the same; if you’re bipedal, you can’t use your Dream Shape to become quadrupedal, for instance. Additionally, you gain proficiency with the persuasion skill and while your Dream Shape is active, you have advantage on Charisma (Persuasion) checks. Additionally, results 6 and 7 of your Manifestations table are the following:
Manifestations
d8 Manifestation
6 Sublime
7 Mind Roots

Shared Respite

Starting at 3rd level you can share the restoring qualities of your dreams with others through a veil of dream magic. Whenever you use Respite, you can choose another willing creature you can see within 5 feet. That creature regains the same number of hit points. This Feature has no effect on undead or constructs.
  Starting at 5th level whenever another creature becomes the target of Respite, attack rolls against that creature are made with disadvantage until the beginning of your next turn.
  Starting at 9th level instead of choosing one willing creature within 5 feet, you can choose up to two willing creatures you can see within 10 feet. Those creatures regain the same number of hit points.
  Starting at 13th level whenever another creature becomes the target of Respite, it has advantage on ability checks and saving throws until the beginning of your next turn.
  Starting at 17th level instead of two friendly creatures, you can choose up to three friendly creatures you can see within 15 feet. Those creatures regain the same number of hit points.

Dream Bringer's Touch

Starting at 6th level you can accelerate the natural regeneration of your allies. As an action, you can touch a willing creature and restore up to two of its Hit Dice. You can use this feature once per Long Rest. You can use it an additional time at 12th and 18th level.

Profound Peace

At 10th level you gain a deep understanding of inner balance. Your proficiency bonus for your Charisma (Persuasion) checks is doubled. Additionally, you can't be charmed.

Group Therapy

Starting at 14th you can connect different minds to create a shared dream. Whenever you use Respite, any other creature being targeted by Respite can use their reaction to spend a Hit Die. If the creature does, that creature rolls the Die and adds its Constitution modifier to the result. Add the total to the number of hit points regained by all targets of Respite.

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