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Feywild-Touched

Feyform

When you choose the Feywild at 2nd level, you summon an amicus from that plane. Your amicus is a fey. Your amicus gains proficiency in two of the following skills of your choice: Deception, Insight, Sleight of Hand, and Stealth. In addition, you and your amicus have advantage on Charisma ability checks made to interact with fey.

Time Warp

Starting at 6th level, the time-altering powers of the Feywild begin to influence you. When you and any allies within 120 feet of you begin a short rest, the Feywild's magic is felt. Roll a d20, which influences how long it takes to complete the rest, as shown in the Time Warp table. You or any allies can end the rest early, but do not gain the benefits of a rest and cannot attempt to initiate a new rest until the time given on the table has expired.
Time Warp
d20 Result d20 Result
1 - 2 10 minutes 14 - 17 1½ hours
3 - 6 30 minutes 18 - 19 2 hours
7 - 13 No change 20 3 hours

Memory Charm

At 10th level, the modify memory spell is added to the list of spells you can prepare.

Ley Lines

Beginning at 18th level, you gain the ability to channel the magic of ley lines to recover magical power. You can take a bonus action to concentrate on the natural world around you, and the magic forces that run through all planes. Roll 2d4, and consult the following table to determine what spell slots you regain. You can only regain spent spell slots. If you have all your spell slots for a level which you recover using this ability, you recover the next-highest slot.
Ley Line
2d4 Spell Slot Level
2 1st
3 2nd
4 3rd
5 4th
6 5th
7 5th and 1st
8 5th and 2nd
Once you use this ability, you can't use it again until you finish a long rest.

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