Feyform
When you choose the Feywild at 2nd level, you summon an
amicus from that plane. Your amicus is a fey. Your amicus
gains proficiency in two of the following skills of your choice:
Deception, Insight, Sleight of Hand, and Stealth.
In addition, you and your amicus have advantage on
Charisma ability checks made to interact with fey.
Time Warp
Starting at 6th level, the time-altering powers of the Feywild
begin to influence you. When you and any allies within 120
feet of you begin a short rest, the Feywild's magic is felt. Roll
a d20, which influences how long it takes to complete the
rest, as shown in the Time Warp table. You or any allies can
end the rest early, but do not gain the benefits of a rest and
cannot attempt to initiate a new rest until the time given on
the table has expired.
Time Warp |
|
|
|
d20 |
Result |
d20 |
Result |
1 - 2 |
10 minutes |
14 - 17 |
1½ hours |
3 - 6 |
30 minutes |
18 - 19 |
2 hours |
7 - 13 |
No change |
20 |
3 hours |
Memory Charm
At 10th level, the modify memory spell is added to the list of
spells you can prepare.
Ley Lines
Beginning at 18th level, you gain the ability to channel the
magic of ley lines to recover magical power. You can take a
bonus action to concentrate on the natural world around you,
and the magic forces that run through all planes. Roll 2d4,
and consult the following table to determine what spell slots
you regain. You can only regain spent spell slots. If you have
all your spell slots for a level which you recover using this
ability, you recover the next-highest slot.
Ley Line |
|
2d4 |
Spell Slot Level |
2 |
1st |
3 |
2nd |
4 |
3rd |
5 |
4th |
6 |
5th |
7 |
5th and 1st |
8 |
5th and 2nd |
Once you use this ability, you can't use it again until you
finish a long rest.
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