The starlight murmurs in your blood can manifest in
a number of peculiar ways:
1d6 |
Evil Star Bloodline Quirks |
1 |
Your pupils constantly shimmer and flicker like a faraway star. |
2 |
Your skin is covered with birthmarks scattered like constellations. |
3 |
When you get angry or sad, you begin to radiate a bleak chill from your exposed skin. |
4 |
You shine with a cruel dim white or blue light when in total darkness. |
5 |
You sometimes speak in Deep Speech without realising it. |
6 |
Your blood is coloured like obsidian, and is flecked with motes of starlight. |
Star magic
You learn additional spells when you reach certain
levels in this class, as shown on the Star Spells table.
Each spell counts as a sorcerer spell for you, but it
doesn’t count against the number of sorcerer spells
you know. These spells can’t be replaced when you
gain a level in this class.
Sorcerer Level |
Star Spells |
1st |
armor of agathys, arms of hadar |
3rd |
moonbeam, skywrite |
5th |
hunger of hadar, bestow curse |
7th |
fire shield, shadow of moil* |
9th |
flame strike, contact other plane |
Dread star
Starting at first level, you can use an action to conjure an orb of sinister light around your hand. This
orb sheds bright light out to 30 feet, and dim light
for a further 30 feet. The light is distracting and
beguiling - you are considered to have light cover against melee attacks and medium cover from
ranged attacks, as long as the attacker relies on
sight. The orb lasts for 1 minute before fading, and
you must finish a short rest before using this ability
again.
Sign of Ill Omen
Starting at 6th level, you may call on your arts to
curse your enemies, turning their happiness to
ashes. As an action, you spend 3 sorcery points and
target a creature you can see within 30 feet of you,
which must succeed on a Charisma saving throw or
become cursed. A cursed creature becomes hounded by inconveniences and unfortunate coincidences,
suffering disadvantage on ability checks and saving
throws they make until the curse is lifted.
Thirteen Baleful Stars
Starting at 14th level, when you use your Dread Star
ability you can conjure 13 stars which orbit around
you in a dizzying display, increasing the bright light
radius to 120 feet, dispelling magical darkness in
the area. Creatures which look directly at you must
succeed on a Constitution saving throw against your
spell save DC or become blinded until the end of
their next turn.
Thief of Five Fates
Starting at 18th level, your Sign of Ill Omen increases in power. When a creature affected by your Sign
of Ill Omen scores a critical hit on an attack roll, that
critical hit becomes a miss instead. When a creature
misses its 5th roll in this way, the curse ends on that
creature.
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