The power of the words etched into your blood can
manifest in a number of peculiar ways:
1d6 |
Etched Bloodline Quirks |
1 |
Your skin is covered in strange glyphs |
2 |
Your pupils are shaped like letters or signs |
3 |
When you talk, your words briefly appear in the air near you, before vanishing |
4 |
Your blood has the colour and consistency of ink |
5 |
Your skin looks like weathered parchment |
6 |
Loose papers and pages tend to drift behind you as if caught in a breeze |
Etched Magic
You learn additional spells when you reach certain
levels in this class, as shown on the Etched Spells
table. Each spell counts as a sorcerer spell for you,
but it doesn’t count against the number of sorcerer
spells you know. These spells can’t be replaced when
you gain a level in this class.
Sorcerer Level |
Etched Spells |
1st |
comprehend languages, illusory script |
3rd |
magic mouth, animal messenger |
5th |
tongues, sending |
11th |
word of recall |
13th |
divine word, power word pain |
15th |
power word stun |
17th |
power word heal, power word death |
Forbidden Speech
Starting at first level, you can use an action to speak
fragments of the word in your soul out loud, overwhelming listeners. Each time you do so, you take
1d12 psychic damage, and each creature within 15
feet of you takes 3d6 psychic damage.
Evoke the Name
Starting at 6th level, you understand better the
glyphs that burn in your heart. Odd patterns and
words float around everything in existence, but only
you can attempt to understand them. You can spend
a sorcery point to scrutinize a creature and learn its
true name if it fails a Charisma saving throw against
your spell save DC. Knowing a creature’s true name
(unpronouncable in most tongues) allows you to cast
spells on it more easily, and that creature has disadvantage on all saving throws against your magic. You
may only ever attempt to learn any given creature’s
true name in this way once.
Babbling Insight
Starting at 10th level, you can read the words in your
soul, and they speak to you of things yet to come.
You learn contact other plane and can cast it for a
single sorcery point with a casting time of 1 action.
Words of Power
At 14th level, your mastery of the word supercedes
all lesser magical foibles. As long as you can complete the vocal component of a spell, you can ignore
any other components listed.
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