Lightform
When you choose Elysium at 2nd level, you summon an
amicus from that plane. Your amicus is a celestial. Your
amicus gains proficiency in two of the following skills of your
choice: Athletics, Insight, Investigation, and Perception.
In addition, you and your amicus have advantage on
Charisma ability checks made to interact with celestials.
Tranquil Rest
Beginning at 6th level, whenever you or your amicus roll Hit
Dice to regain hit points as part of a rest, you are more
certain to be well-rested. For any Hit Dice rolled by you or
your amicus, you can choose to treat the result as equal to
half of the die's value if the number you roll is lower than that
result. For example, if your amicus rolls a d8 Hit Die, you can
treat any roll of 3 or lower as a 4.
Overwhelming Joy
Starting at 10th level, you can use an action to attempt to fill a
creature within 60 feet with overwhelming joy. The creature
must succeed on a Wisdom saving throw (DC equal to your
spell save DC). On a failure, the creature is affected by joy.
Roll a d6 to determine the effects, using the Luminous Joy
table.
Luminous Joy |
|
d6 |
Result |
1 - 3 |
Contentment. The target has disadvantage on
saving throws made against effects that would
charm it or put it to sleep, and gains the following
flaw: "I don't need to take any actions to
accomplish my goals." |
4 - 5 |
Happiness. The target has disadvantage on all
saving throws and gains the following flaw: "All of
my problems seem to melt away instantly." |
6 |
Ecstacy. The target has disadvantage on ability
checks and saving throws that use Intelligence,
Wisdom, or Charisma, and gains the following
flaw: "Everyone should share in the bliss that I
feel." |
This joy lasts for 1 hour, or until the target is subject to a
calm emotions spell or similar magic. The target can make
another saving throw against this effect if you or your
companions do anything harmful to it.
You can use this feature once, and regain the ability to do
so when you finish a short or long rest.
Angelic Wing
Beginning at 18th level, your bond with Elysium strengthens,
turning both you and your amicus into angelic figures. You
gain a fly speed equal to double your movement speed, and
you can hover. Your amicus gains the Fly power (if your
amicus already has this power, you can reassign those points
to other powers).
You also gain the ability to heal others. You can use an
action to touch another creature, which magically regains a
number of hit points equal to your wayfarer level + your
Charisma modifier. You can take this action a number of
times equal to 1 + your Charisma modifier, and regain
expended uses when you finish a long rest.
Comments