|
Dragon Domain Spells |
Cleric Level |
Spells |
1st |
alarm, charm person |
3rd |
enthrall, knock |
5th |
elemental weapon, fear |
7th |
Leomund's secret chest, Mordenkainen's private sanctum |
9th |
animate objects, legend lore |
Dragon Familiar
At 1st level, you gain the ability to cast the find familiar spell as a ritual. When you cast the spell, your familiar has the form of a pseudodragon, instead of the normal forms.
Starting at 3rd level, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.
Channel Divinity: Dragon's Breath
Starting at 2nd level, you can use your Channel Divinity to exhale destructive energy.
Each creature in a 15 ft. cone must make a Dexterity saving throw. A creature takes fire damage equal to 2d6+ your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Channel Divinity: Locate Treasure
Beginning at 6th level, you can use your Channel Divinity to determine if there are treasures nearby.
As an action, you can sense whether any magic item, gem, or other precious object worth more than 100 gp are present within 1 mile of you. This feature reveals which of kind of precious objects are present, their numbers, and their general direction. If there are multiple collections of precious objects within range, you learn this information for each group.
Divine Strike
At 8th level, you gain the ability to infuse your strikes, as well as your familiar's, with draconic energy. Once on each of your turns when either you or your familiar hit a creature with a weapon attack, you can cause the attack to deal an extra 108 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Dragon Spirit
By 17th level, you can no longer be frightened and gain immunity to fire damage.
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