Deep Earth Quirks |
|
d6 |
Quirks |
1 |
You are always covered in some form of dirt, mud, or grime. |
2 |
You have small, beady eyes, or they are almost fully closed. |
3 |
Your voice is unusually deep and rough. |
4 |
When trying to search for something, you often sniff or feel around for it. |
5 |
You are always carrying some type of container with dirt, mud, or sand in it. |
6 |
To you, having a ceiling of any kind over your head is better than an open sky. |
Magic of the Underground
Your connection to caves and the earth gives you the option to
learn some non-sorcerer spells that focus on stone, rock, and
shifting the earth. When your Spellcasting feature lets you
learn a sorcerer spell of 1st level or higher, you gain an
additional spell from the list below. These spells do not count
towards the total number of spells you know, and the spells
count as a sorcerer spells for you.
Sorcerer Level |
Spell |
1st |
earth tremor |
3rd |
maximilian’s earthen grasp |
5th |
meld into stone |
7th |
stone shape |
9th |
transmute rock |
11th |
*move earth** |
*You can manipulate natural stone and stone construction
by spending 1 sorcery point when casting this spell
Cavernous Being
Starting at 1st level, you have become accustomed to a life
underground. Your dark vision increases by 60 feet, to a
maximum of 120 feet, and you learn the mold earth cantrip.
You can also speak, read, and write Terran or Undercommon.
In addition, you also cannot become lost while
underground by any means, both magical and non-magical.
One of the Ground
At 1st level, you know how to utilize the earth itself to locate
people and objects. As an action, you gain tremor sense up to
an area of a 15 foot cube centered on yourself, increasing to a
30 foot cube at 14th level. This effect lasts for 1 minute, and
uses your action each turn it is active. Once you use this
feature, you can’t use it again until you finish a long rest.
Stoneflesh
By 6th level, you can move across difficult terrain made of
earth or stone without expending extra movement.
In addition, you can transform your skin into stone or rock
to protect your body. As a bonus action, you can spend 3
sorcery points to turn your skin to stone. For 1 minute or
until you become incapacitated, you gain the following
benefits:
- While not wearing armor, your AC increases by an amount equal to your Charisma modifier, though your movement speed decreases by 10 feet.
- You gain resistance to non magical slashing, bludgeoning, and piercing damage. You gain resistance to magical slashing, bludgeoning, and piercind damage at 14th level.
- Your unarmed strikes deal 1d8 plus your Charisma modifier in bludgeoning damage. This counts as magical
- for the purposes of overcoming resistance.
- You have disadvantage on Strength (Athletics) checks while swimming or sinking in water.
Once you have used this feature, you cannot do so again
until you finish a long rest.
Burrowing Movement
At 14th level, you have gained immunity to the petrified
condition. You also gain a burrowing speed up to 20 feet, and
you can burrow through non-magically worked earth and
stone. While doing so, you do not disturb the material you
move through.
Wrath of the Earth
By 18th level, you have become one with stone and the earth.
You no longer can be pushed or pulled against your will, and
spells you cast that deal bludgeoning damage and your
unarmed strikes while your Stoneflesh feature is active deal
additional damage equal to half your sorcerer level. You also
have learned how to turn the power of the earth against your
enemies. As an action, you can spend 5 sorcery points to cast
the spell earthquake without concentration, and the spell’s
range increases to 1000 feet.
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