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Deep Earth

Deep Earth Quirks
d6  Quirks
You are always covered in some form of dirt, mud, or grime.
You have small, beady eyes, or they are almost fully closed.
Your voice is unusually deep and rough.
When trying to search for something, you often sniff or feel around for it.
You are always carrying some type of container with dirt, mud, or sand in it.
To you, having a ceiling of any kind over your head is better than an open sky.

Magic of the Underground

Your connection to caves and the earth gives you the option to learn some non-sorcerer spells that focus on stone, rock, and shifting the earth. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you gain an additional spell from the list below. These spells do not count towards the total number of spells you know, and the spells count as a sorcerer spells for you.
Sorcerer Level  Spell
1st  earth tremor
3rd  maximilian’s earthen grasp
5th  meld into stone
7th  stone shape
9th  transmute rock
11th  *move earth**
*You can manipulate natural stone and stone construction by spending 1 sorcery point when casting this spell

Cavernous Being

Starting at 1st level, you have become accustomed to a life underground. Your dark vision increases by 60 feet, to a maximum of 120 feet, and you learn the mold earth cantrip. You can also speak, read, and write Terran or Undercommon. In addition, you also cannot become lost while underground by any means, both magical and non-magical.

One of the Ground

At 1st level, you know how to utilize the earth itself to locate people and objects. As an action, you gain tremor sense up to an area of a 15 foot cube centered on yourself, increasing to a 30 foot cube at 14th level. This effect lasts for 1 minute, and uses your action each turn it is active. Once you use this feature, you can’t use it again until you finish a long rest.

Stoneflesh

By 6th level, you can move across difficult terrain made of earth or stone without expending extra movement. In addition, you can transform your skin into stone or rock to protect your body. As a bonus action, you can spend 3 sorcery points to turn your skin to stone. For 1 minute or until you become incapacitated, you gain the following benefits:
  • While not wearing armor, your AC increases by an amount equal to your Charisma modifier, though your movement speed decreases by 10 feet.
  • You gain resistance to non magical slashing, bludgeoning, and piercing damage. You gain resistance to magical slashing, bludgeoning, and piercind damage at 14th level. 
  • Your unarmed strikes deal 1d8 plus your Charisma modifier in bludgeoning damage. This counts as magical
  • for the purposes of overcoming resistance.
  • You have disadvantage on Strength (Athletics) checks while swimming or sinking in water.
Once you have used this feature, you cannot do so again until you finish a long rest.

Burrowing Movement

At 14th level, you have gained immunity to the petrified condition. You also gain a burrowing speed up to 20 feet, and you can burrow through non-magically worked earth and stone. While doing so, you do not disturb the material you move through.

Wrath of the Earth

By 18th level, you have become one with stone and the earth. You no longer can be pushed or pulled against your will, and spells you cast that deal bludgeoning damage and your unarmed strikes while your Stoneflesh feature is active deal additional damage equal to half your sorcerer level. You also have learned how to turn the power of the earth against your enemies. As an action, you can spend 5 sorcery points to cast the spell earthquake without concentration, and the spell’s range increases to 1000 feet.

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