Curator
Curiosity Cabinet
At 3rd level, you learn the leomund’s secret chest spell, which you can cast at-will. When you cast this spell, it summons a spectral (but otherwise fully tangible and opaque) chest from the ethereal plane rather than using a physical chest. The chest can contain up to 12 cubic feet of material, living or nonliving. If a living creature is trapped inside the chest, once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the chest. The creature appears in the closest empty space available near to you and all other items kept inside the chest at the time of breaking are lost forever.Otherworldly Emporium
At 7th level, you gain access to an extradimensional space in which to store your spoils. You can open a portal to this space through a 1 minute minor ritual, the details of which are up to you. When this ritual is complete, you create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane room 30 feet in each dimension, made of wood or stone and filled with shelves that suit your needs. Creatures gain no benefit from resting in the Otherworldly Emporium, and the door remains open until you leave, at which point all creatures inside are ejected to the nearest location possible outside.Conjuring
At 14th level, you gain the ability to summon objects from your collection at your convenience. As an action, you can touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and inscribes the name of the item on your skin in runes.At any time thereafter, you can use your bonus action to speak the item’s name. The item instantly appears in your hand regardless of physical or planar distances. If another creature is holding or carrying the item, this ability doesn’t transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.
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