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College of War

Bonus Proficiencies When you join the College of War at 3rd level, you gain proficiency with medium armor and with one martial weapon of your choice. Incite Bloodlust At 3rd level, you learn rhythms that effectively rouse your allies to bloodshed. As an action, you can perform a war song, the effects of which last for 1 minute. During that time, you and each friendly creature within 30 feet of you gains a +1 bonus to damage rolls. If an attack or spell involves multiple damage rolls, this bonus only applies to one of them. A creature must be able to hear you to gain this benefit. The effect ends early if you are incapacitated or silenced or if you voluntarily end it (no action required). The damage bonus increases as you gain levels in this class, to +2 at 9th level and to +3 at 17th level. Once you use this feature, you must finish a short or long rest before you can use it again. War March At 3rd level, you and up to ten companions can travel for 2 additional hours beyond 8 during a traveling day without risk of incurring adverse effects of a Forced March. Lead the Troops Starting at 6th level, your leadership makes your comrades even more effective. Whenever a creature deals extra damage as a result of your Incite Bloodlust feature, you can use your reaction to expend one use of your Bardic Inspiration, adding the number you roll on your Bardic Inspiration die to the attack's damage. Battle Furor Starting at 14th level, whenever you use your Lead the Troops feature, you can roll a d8 and use it instead of expending a Bardic Inspiration die. Once you use this feature, you can't use it again until the start of your next turn.

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