College of War
Bonus Proficiencies
When you join the College of War at 3rd level, you gain
proficiency with medium armor and with one martial weapon
of your choice.
Incite Bloodlust
At 3rd level, you learn rhythms that effectively rouse your
allies to bloodshed. As an action, you can perform a war song,
the effects of which last for 1 minute. During that time, you
and each friendly creature within 30 feet of you gains a +1
bonus to damage rolls. If an attack or spell involves multiple
damage rolls, this bonus only applies to one of them. A
creature must be able to hear you to gain this benefit. The
effect ends early if you are incapacitated or silenced or if you
voluntarily end it (no action required).
The damage bonus increases as you gain levels in this
class, to +2 at 9th level and to +3 at 17th level.
Once you use this feature, you must finish a short or long
rest before you can use it again.
War March
At 3rd level, you and up to ten companions can travel for 2
additional hours beyond 8 during a traveling day without risk
of incurring adverse effects of a Forced March.
Lead the Troops
Starting at 6th level, your leadership makes your comrades
even more effective. Whenever a creature deals extra damage
as a result of your Incite Bloodlust feature, you can use your
reaction to expend one use of your Bardic Inspiration, adding
the number you roll on your Bardic Inspiration die to the
attack's damage.
Battle Furor
Starting at 14th level, whenever you use your Lead the Troops
feature, you can roll a d8 and use it instead of expending a
Bardic Inspiration die.
Once you use this feature, you can't use it again until the
start of your next turn.
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