College of the Voice
Shouts
At 3rd level, the power of your voice adds new spells to your
arsenal and alters your existing ones. You can learn the spells
on the shouts table when you reach the appropriate level in
this class, and if they are not bard spells already they are
considered bard spells for you. They do not require material
or somatic components. If they do not have a verbal
component, one is added, and the sound of your voice when
you cast these spells booms outward. All creatures within 300
feet hear you when you cast a spell on the shout table. In
addition to spell slots, you can expend a bardic inspiration die
to attempt to cast one of these spells. Roll the die. If the
number is at least the number of the spell slot of the spell you
are attempting to cast, you cast it. Whether or not you
successfully cast the spell, the inspiration die is expended. You
cannot use this feature to cast spells of a higher level than you
have slots.
Spells marked with a * on the table are already on the bard
spell list.
Bard Level Spells
1st animal friendship, faerie fire*
3rd calm emotions* , dragon's breath, earthbind
5th lightning bolt, fear*
7th dominate beast, stoneskin
Bard Level Spells
9th dominate person, hold monster*
11th soul cage, tenser's transformation
13th whirlwind, etherealness*
15th dominate monster*, control weather
Tongue of the Ancients
At 3rd level, you choose the language from which your shouts
are formed. You learn one of the following languages: Abyssal,
Celestial, Draconic, Deep Speech, Infernal, Primordial, or
Sylvan. When you use one of your Shouts, you speak the
verbal component in this language.
Thundering Yell
At 6th level you can project your voice as a weapon. As an
action, you expend a 1st-level spell slot and force each
creature in a 30-foot cone to make a Constitution saving throw
against your spell save DC. Creatures that fail take 2d8
thunder damage, are shoved 10 feet away from you, and fall
prone. On a success they take half damage and are not moved
or knocked prone. For every spell slot higher than 1st, the
damage increases by 1d8 and the distance by 10 feet.
Shout from the Mountaintops
Starting at 14th level, the power of your shouted spells
reaches new levels. When you cast a spell listed on the shout
table or use Thundering Yell, you can expend a use of your
bardic inspiration die and add the amount rolled to your spell
save DC for the first save one creature of your choice makes
against that spell.
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