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College Of The Painter

Bonus Proficiencies When you join the College of the Painter at 3rd level, you gain proficiency with the Painter's Tools. If you are already proficient with painter’s tools choose another skill proficiency for the proficiency you already have. You may then use your Painter's Supplies as a spellcasting focus for your bard spells. Living Artwork Also at 3rd level, you have gained the ability to channel your magic into a piece of artwork you have created. As a Bonus Action and once per Short or Long Rest you can with blinding fast speed, paint a creature with a CR of 1/4 or lower that you have seen in your adventurers. On your next turn that creature appears anywhere within 20ft of you and is under your control for 1 minute or until dismissed, killed, or knocked unconscious. After the duration the creature is reduced into a puddle of paint. At Higher Levels, you can paint more powerful creatures. At 6th Level you can paint up to CR 1 creatures. At 10th Level you paint up to CR 2 creatures. At 13th Level you can paint up to CR 3 creatures, and at 18th Level you can paint up to CR 4 creatures. Painted Armor At 6th level, you can paint a thick layer of paint on a willing creature that you can touch with your Painter's Supplies as a Bonus Action. Upon doing this, the creature you've painted on gets a +2 bonus to its AC for 1 minute. Faux Appearance Also at 6th level, you can paint features on yourself and change your appearance. Using your Painter's Supplies you can now cast the Alter Self spell at will and as many times as many times as your Charisma modifier per rest. Artistic Spray Starting at 14th level you have now gained the ability to spray thick, blinding colourful paint and ink at up to three creatures in a 25ft cone. Any creature caught within the cone must make a Dexterity Saving Throw against your Spell DC. On a fail, a creature is Blinded for 1 minute. As an Action, you can cause the paint and ink to start to boil violently on one of the creature's skin. Doing so causes the mixture to evaporate and remove the creature's Blindness, but deals 2d8 acid damage.

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