College Of The Painter
Bonus Proficiencies
When you join the College of the Painter at 3rd level, you gain
proficiency with the Painter's Tools. If you are already proficient
with painter’s tools choose another skill proficiency for the
proficiency you already have.
You may then use your Painter's Supplies as a spellcasting focus
for your bard spells.
Living Artwork
Also at 3rd level, you have gained the ability to channel your magic
into a piece of artwork you have created. As a Bonus Action and
once per Short or Long Rest you can with blinding fast speed, paint
a creature with a CR of 1/4 or lower that you have seen in your
adventurers.
On your next turn that creature appears anywhere within 20ft of
you and is under your control for 1 minute or until dismissed, killed,
or knocked unconscious. After the duration the creature is reduced
into a puddle of paint.
At Higher Levels, you can paint more powerful creatures. At 6th
Level you can paint up to CR 1 creatures. At 10th Level you paint
up to CR 2 creatures. At 13th Level you can paint up to CR 3
creatures, and at 18th Level you can paint up to CR 4 creatures.
Painted Armor
At 6th level, you can paint a thick layer of paint on a willing
creature that you can touch with your Painter's Supplies as a Bonus
Action. Upon doing this, the creature you've painted on gets a +2
bonus to its AC for 1 minute.
Faux Appearance
Also at 6th level, you can paint features on yourself and change
your appearance. Using your Painter's Supplies you can now cast
the Alter Self spell at will and as many times as many times as your
Charisma modifier per rest.
Artistic Spray
Starting at 14th level you have now gained the ability to spray thick,
blinding colourful paint and ink at up to three creatures in a 25ft
cone. Any creature caught within the cone must make a Dexterity
Saving Throw against your Spell DC. On a fail, a creature is Blinded
for 1 minute.
As an Action, you can cause the paint and ink to start to boil
violently on one of the creature's skin. Doing so causes the mixture
to evaporate and remove the creature's Blindness, but deals 2d8 acid
damage.
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