College of the Blazing Strings
Fiery Cantrips
When you join the college of Blazing strings at 3rd level, you
know the control lames and create bonire Cantrips. These
count as bard cantrips to you and dont count against the
number of cantrips you know.
Mote of Flames At 3rd level, you've learned to control your destructive potential by creating a small mote of ire that appears when you play music. When you roll initiatve, or begin to play music, you can place your mote of lames within 10 feet of you. The mote hovers 5 feet off the ground and sheds bright light around it up to 20 feet with 10 feet of dim light beyond that. On your turn, you can use a bonus action to move the mote up to 25 feet in any direction. Once you've moved it, you can choose and spend one of your bardic inspirations to have it make a ranged spell attack against a target you can see within 30 feet of it. The attack deals ire damage equal to what you roll on the inspiration die + your Charima modiier. The mote remains until you are out of combat or so long you continue to play music.
Ballad of the inferno Starting at 6th level, you can spend a bonus action to begin performing a ballad of the inferno. While you are performing this ballad, you can use an action to cast a spell that deals ire damage, and only ire damage, either through your self or your mote of lames. However, you can only cast an amount of spells with a combined total number of spell slots equal to your bard level. For example, you could only cast three 2nd level burning hands, or two third level ireballs over the course of the ballad's duration. Once you hit this limit, the ballad ends. You cannot cast any other kind of spell while you are performing the ballad, and the ballad also only lasts up to a minute, or until you end it as a bonus action, or you become incapacitated.
Searing Passions Starting at 14th level, your raw emotion acts as a powerful kindling to the ires you create. You gain resistance to ire damage, and any ire damage you deal ignores resistances, and treats immunity as resistance.
Mote of Flames At 3rd level, you've learned to control your destructive potential by creating a small mote of ire that appears when you play music. When you roll initiatve, or begin to play music, you can place your mote of lames within 10 feet of you. The mote hovers 5 feet off the ground and sheds bright light around it up to 20 feet with 10 feet of dim light beyond that. On your turn, you can use a bonus action to move the mote up to 25 feet in any direction. Once you've moved it, you can choose and spend one of your bardic inspirations to have it make a ranged spell attack against a target you can see within 30 feet of it. The attack deals ire damage equal to what you roll on the inspiration die + your Charima modiier. The mote remains until you are out of combat or so long you continue to play music.
Ballad of the inferno Starting at 6th level, you can spend a bonus action to begin performing a ballad of the inferno. While you are performing this ballad, you can use an action to cast a spell that deals ire damage, and only ire damage, either through your self or your mote of lames. However, you can only cast an amount of spells with a combined total number of spell slots equal to your bard level. For example, you could only cast three 2nd level burning hands, or two third level ireballs over the course of the ballad's duration. Once you hit this limit, the ballad ends. You cannot cast any other kind of spell while you are performing the ballad, and the ballad also only lasts up to a minute, or until you end it as a bonus action, or you become incapacitated.
Searing Passions Starting at 14th level, your raw emotion acts as a powerful kindling to the ires you create. You gain resistance to ire damage, and any ire damage you deal ignores resistances, and treats immunity as resistance.
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