College of the Ancients
Bonus Proficiencies
When you join the College of the Ancients at 3rd level, you gain
proficiency with medium armor, shields, and the Nature skill.
Words of the Ancients
Also at 3rd level, you learn how to command plants to sprout up
and grasp at the heels of your foes, impeding their movement.
When a creature that you can see within 60 feet of you begins
moving, you can use your reaction to expend one of your uses of
Bardic Inspiration, rolling a Bardic Inspiration die and reducing
the creature’s speed by a number of feet equal to the number
rolled x 5 until the end of their turn. This cannot reduce a
creature’s speed below 5 feet.
Hand of the Ancients
Starting at 6th level, you can cast gaea’s hand at will, without
expending a spell slot or material components.
Song of Awakening
At 14th level, you learn an ancient melody that can awaken a
small non-magical shrub. While standing next to a shrub, you
may sing for 1 minute and roll a Bardic Inspiration die,
awakening the shrub and adding the number rolled as temporary
hit points for the creature, which uses the statistics for the
awakened shrub. The shrub remains awakened and under your
command until you complete a long rest, at which point it returns
to being a normal plant.
As a bonus action on your turn, you can command any shrubs
awakened with this feature to move and use their actions.
Additionally, whenever you cast a spell, an awakened shrub can
deliver the spell as if it had cast the spell. The shrub must be
within 60 feet of you, and it must use its reaction to deliver the
spell when you cast it. If the spell requires an attack roll, you use
your attack modifier for the roll.
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