College of Scripture
Divine the Divine
When you join the College of Scripture at 3rd level, you gain
proficiency in the Religion skill, as well as with calligrapher's
supplies.
Additionally, you can read and understand holy books or
religious texts regardless of the language they are written in.
Prayer to the Pantheon
Starting at 3rd level, you learn to beseech aid from those on
high. When you inspire a creature with your Bardic
Inspiration, you can speak a prayer to enhance the inspiration
with divine power. When you do so, choose a deity to dedicate
your prayer to from the options below:
God of Life. When the creature regains hit points, it can
roll its Bardic Inspiration die and regain additional hit points
equal to the result. Alternatively, if the creature gains
temporary hit points, it can roll its Bardic Inspiration die and
gain additional temporary hit points equal to the result.
God of Magic. The creature can use a bonus action to roll
its Bardic Inspiration die, teleporting to an unoccupied space
a number of feet away from it equal to or less than 5 × the
number rolled on the die.
God of War. If the creature takes damage, it can roll its
Bardic Inspiration die and deal an amount of radiant damage
to the damaging creature equal to the result.
Judgment
At 6th level, when you cast a bard spell of 1st level or higher
with verbal components, you can choose to speak with devout
fervor. If you do so, your voice booms three times as loud,
becoming clearly audible out to 120 feet, and you can choose
one target of the spell other than yourself. If the target is a
friendly creature, it gains temporary hit points equal to your
Charisma modifier for 1 minute.
Alternatively, if the target is instead a hostile creature, it
must succeed on a Wisdom saving throw against your spell
save DC or take thunder damage equal to your Charisma
modifier.
Conduit of Divinity
At 14th level, while you are concentrating on a bard spell of
1st level or higher, you can use your action to begin
channeling divine power. While channeling in this way, you
have advantage on saving throws to maintain your
concentration, and when a creature fails its saving throw
against one of your Bard spells, you can deal radiant damage
to it equal to your Bardic Inspiration die.
Your channeling ends when you choose to end it (no action
required), or when you stop concentrating.
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