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College of Revelry

Charming Presence At 3rd level, your natural charismatic aura makes other people strangely comfortable around you. If you are carousing with another creature, you have advantage on all deception, insight, persuasion, and sleight of hand checks directed at that creature. You may use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all expended uses when you finish a long rest. Drinking, dancing, feasting, partying, and gambling, all count as carousing for the purposes of this feature. Depraved Enchantments Also at 3rd level, your words are dripping with debilitating pleasure. When you force a creature to make a saving throw against an enchantment spell, you can expend one use of your bardic inspiration to give them disadvantage on the roll. If the creature fails the saving throw they gain a level of exhaustion in addition to the effects of the enchantment spell. Stirring Performance At 6th level, your presence during rests enlivens your allies to achieve impressive feats worthy of the greatest performances. Your Song of Rest improves, any creature that effected by it has advantage on their next ability check, attack roll, or saving throw following your short rest. Hedonistic Trance At 14th level, you gain the ability to send creatures into a state of ecstasy. As an action you expend a use of your bardic inspiration and touch a creature. That creature must then make a Wisdom saving throw. On a failure, the creature is stunned and sent into a trance for up to one minute. If the creature takes damage, they may repeat the saving throw. This ability counts as an enchantment spell for the purposes of your Depraved Enchantment ability. You determine what this trance looks like. It could be a drunken stupor, uncontrollable laughter or dancing, sensual hallucinations, or overwhelming pleasure.

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