College of Revelry
Charming Presence
At 3rd level, your natural charismatic aura makes other people
strangely comfortable around you. If you are carousing with
another creature, you have advantage on all deception, insight,
persuasion, and sleight of hand checks directed at that
creature. You may use this feature a number of times equal to
your Charisma modifier (minimum of 1). You regain all
expended uses when you finish a long rest.
Drinking, dancing, feasting, partying, and gambling, all
count as carousing for the purposes of this feature.
Depraved Enchantments
Also at 3rd level, your words are dripping with debilitating
pleasure. When you force a creature to make a saving throw
against an enchantment spell, you can expend one use of your
bardic inspiration to give them disadvantage on the roll.
If the creature fails the saving throw they gain a level of
exhaustion in addition to the effects of the enchantment spell.
Stirring Performance
At 6th level, your presence during rests enlivens your allies to
achieve impressive feats worthy of the greatest performances.
Your Song of Rest improves, any creature that effected by it
has advantage on their next ability check, attack roll, or saving
throw following your short rest.
Hedonistic Trance
At 14th level, you gain the ability to send creatures into a state
of ecstasy. As an action you expend a use of your bardic
inspiration and touch a creature. That creature must then
make a Wisdom saving throw. On a failure, the creature is
stunned and sent into a trance for up to one minute. If the
creature takes damage, they may repeat the saving throw. This
ability counts as an enchantment spell for the purposes of
your Depraved Enchantment ability.
You determine what this trance looks like. It could be a
drunken stupor, uncontrollable laughter or dancing, sensual
hallucinations, or overwhelming pleasure.
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