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College of Leadership

Battle Training

At 3rd level, you gain proficiency in medium armor and martial weapons without the heavy or reach properties.

Inspired Command

Your presence and tactical acumen allow you to command others in combat. As an action, you can expend a use of your Bardic Inspiration to give a command to a willing creature other then yourself within 60 ft. that can see or hear you. The creature gains one of the following benefits:
Inspired Strike. If the creature takes the Attack action before the start of your next turn, it can make one additional attack, and it rolls one of your Bardic Inspiration die and adds the number rolled to the attack damage roll.
Inspired Oration. The creature rolls one of your Bardic Inspiration die and gains temporary hit points equal to the number rolled + your Charisma modifier, which last for 1 hour. Additionally, the creature can make a saving throw against a spell, effect or condition it has that can be ended by a successful save.
Inspired Footwork. The creature rolls one of your Bardic Inspiration die, and its movement speed increases by a number of feet equal to 5 x the number rolled (minimum of 5 ft.), and its movement doesn't provoke opportunity attacks. These effects last until the start of your next turn.

Coordinated Assault

Starting at 6th level, when you use your Inspired Command feature, you can make one weapon attack. Additionally, whenever you make a melee weapon attack, you gain temporary hit points equal to your Bard level, which

last for 1 minute. Invigorating Words

At 14th level, you can imbue your speech with the residual magic of your spells, giving your allies the strength to fight on. Whenever you cast a spell of 1st-level or higher, you can grant one creature that can see or hear you within 60 ft. of you temporary hit points equal twice the spell's level. These temporary hit points lasts for 1 minute.

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