College of Harbingers
Rite of Passage
At 3rd level, you perform the harrowing spiritual journey
required to gain the Storm Lord’s favor, allowing the souls of
ancient heroes to instruct you in combat and lore. You gain
proficiency in martial weapons and in the History skill.
Black Sky Song
Also at 3rd level, you learn the hymn that calls a fraction of the
attention of your Lord to your plane. As a bonus action, you
can expend a use of your Bardic Inspiration to sing a grim song
of pain and triumph. Hostile creatures within 10 feet of you
must make a Charisma saving throw against your bard spell
save DC. If they fail, they are afflicted with a feeling of horrible
insignificance.
The first time they are hit by an attack before the start of
your next turn, they are knocked prone and take lightning
damage equal to the number rolled on your Bardic Inspiration
die.
Thunderstruck
At 6th level, you are wreathed in graceful winds that
accentuate your movements and strike down your enemies.
You gain resistance to thunder and lightning damage. You are
permanently under the effects of the feather fall spell and your
jumping height increases by a number of feet equal to twice
your bard level. During your turn, you can choose to make
a single jump that does not provoke opportunity attacks if
the destination is within 10 feet of an enemy. Whenever you
descend more than 10 feet during your turn, the first weapon
attack you make before the end of your turn inflicts an
additional 1d10 thunder damage and pushes the target back 5
feet.
The Unfallen Kingdom
At 14th level, your soul has ascended to touch the paradise
that lies within the eye of the Storm Lord.
You gain immunity to the frightened condition. Whenever
you would be reduced to 0 hit points because of damage
inflicted by a creature, you are reduced to 1 hit point instead,
and you gain advantage on all attack rolls, ability checks,
and saving throws until the end of your next turn. Once this
happens, you can’t gain this benefit again until you finish a
long rest.
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