College of Glass
Glass Artisan
When you join the College of Glass at 3rd level, you gain
proficiency with Glassblower’s tools. If you already have
proficiency with Glassblower's tools when you gain this
feature, your proficiency bonus is doubled for any ability check
you make using Glassblower's tools.
Additionally, you can work glass as if with Glassblower
tool's without any tools, using magic.
Magic of Glass
Additionally at 3rd level, you can combine your art and your
magic as one. You learn the following glass-versions of spells
at the following levels:
Bard Level Spell
3rd glass knife*
3rd mirror reflections*
5th conjure glass menagerie*
7th glass body*
9th glass hand*
11th vitrify*
All spells learned from this feature are Bard spells for you.
You can find their effects at the end of the subclass.
Crystalline Creation
Additionally at 3rd level, you gain the ability weave creations
from glass out of thin air, spinning them into life with art and
magic. As a bonus action, you can expend a Bardic Inspiration
to create a glass creation, beautiful and fragile. Select one of
the following options:
Glass Weapon:
You weave a simple or martial melee weapon out of glass.
You have proficiency with this weapon. When you attack with
that weapon, you can use your Charisma modifier, instead of
Strength or Dexterity, for the attack and damage rolls.
It has a the properties of a weapon that that it takes the
shape of, but half the weight and cannot have the heavy
property.
When deal damage with this weapon, you can choose to let
it shatter, breaking it and adding an additional die equal to
your Bardic Inspiration to weapon's damage dice. For anyone
besides the Bard, it shatters the first time it deals damage.
You can have one glass weapon at a time, and it shatters
harmlessly one minute after being created if not otherwise
broken.
Fragile Familiar:
You give life to a tiny creature woven from glass. It has the
statistics and properties of creature summoned by find
familiar of your choice, but only lasts for 1 minute. After 1
minute passes it or it's hit points are reduced to zero, it
shatters, dealing piercing damage equal to your Bardic die to
all creatures within 5 feet of it. You can have only familiar at a
time created this way.
Crystal Curio:
You weave a tiny item of your choice out of glass. It must be
no larger than a foot on each side and normally made of a
single non-magical material. It's weight is halved compared a
normal example of that item. Once the item is used once or
one minute passes, it shatters harmlessly.
Stained Glass
Starting at 6th level, when you cast a spell provided by Magic
of Glass that creates an object or creature or create a glass
object using Crystalline Creation, you can stain the glass,
coloring it Red, Blue, Yellow, Purple or Green.
Stained glass creatures or objects gain a resistance to a
damage type, shattering stained glass or casting a damage
dealing spell with it deals an additional 1d4 damage of a
specific type matching the color, and a weapon created from
stained glass gains the property of a specific magic weapon.
Color of
Glass
Resistance & Shatter
Damage Weapon Property
Red Fire Flametongue
Blue Cold Frostbrand
Yellow Lighting Scimitar of Speed
Purple Force
Sword of
Wounding
Green Poison Dagger of Venom
Masterwork Creations
Starting at 14th level, your craft moves beyond mere
perfection into masterwork creations, granting the following
benefits:
Weapons or tools created by you from glass using
Crystalline Creation add +2 to attack, damage, and ability
rolls they are used for.
Creations from Crystalline Creation last up to 8 hours.
The value of any artistic item you create with Glassblower
tools is doubled.
You can expend a use of bardic to add an additional color
from stained glass to your creation, with one bardic spent
per color added.
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