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College of Glass

Glass Artisan When you join the College of Glass at 3rd level, you gain proficiency with Glassblower’s tools. If you already have proficiency with Glassblower's tools when you gain this feature, your proficiency bonus is doubled for any ability check you make using Glassblower's tools. Additionally, you can work glass as if with Glassblower tool's without any tools, using magic. Magic of Glass Additionally at 3rd level, you can combine your art and your magic as one. You learn the following glass-versions of spells at the following levels: Bard Level Spell 3rd glass knife* 3rd mirror reflections* 5th conjure glass menagerie* 7th glass body* 9th glass hand* 11th vitrify* All spells learned from this feature are Bard spells for you. You can find their effects at the end of the subclass. Crystalline Creation Additionally at 3rd level, you gain the ability weave creations from glass out of thin air, spinning them into life with art and magic. As a bonus action, you can expend a Bardic Inspiration to create a glass creation, beautiful and fragile. Select one of the following options: Glass Weapon: You weave a simple or martial melee weapon out of glass. You have proficiency with this weapon. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. It has a the properties of a weapon that that it takes the shape of, but half the weight and cannot have the heavy property. When deal damage with this weapon, you can choose to let it shatter, breaking it and adding an additional die equal to your Bardic Inspiration to weapon's damage dice. For anyone besides the Bard, it shatters the first time it deals damage. You can have one glass weapon at a time, and it shatters harmlessly one minute after being created if not otherwise broken. Fragile Familiar: You give life to a tiny creature woven from glass. It has the statistics and properties of creature summoned by find familiar of your choice, but only lasts for 1 minute. After 1 minute passes it or it's hit points are reduced to zero, it shatters, dealing piercing damage equal to your Bardic die to all creatures within 5 feet of it. You can have only familiar at a time created this way. Crystal Curio: You weave a tiny item of your choice out of glass. It must be no larger than a foot on each side and normally made of a single non-magical material. It's weight is halved compared a normal example of that item. Once the item is used once or one minute passes, it shatters harmlessly. Stained Glass Starting at 6th level, when you cast a spell provided by Magic of Glass that creates an object or creature or create a glass object using Crystalline Creation, you can stain the glass, coloring it Red, Blue, Yellow, Purple or Green. Stained glass creatures or objects gain a resistance to a damage type, shattering stained glass or casting a damage dealing spell with it deals an additional 1d4 damage of a specific type matching the color, and a weapon created from stained glass gains the property of a specific magic weapon. Color of Glass Resistance & Shatter Damage Weapon Property Red Fire Flametongue Blue Cold Frostbrand Yellow Lighting Scimitar of Speed Purple Force Sword of Wounding Green Poison Dagger of Venom Masterwork Creations Starting at 14th level, your craft moves beyond mere perfection into masterwork creations, granting the following benefits: Weapons or tools created by you from glass using Crystalline Creation add +2 to attack, damage, and ability rolls they are used for. Creations from Crystalline Creation last up to 8 hours. The value of any artistic item you create with Glassblower tools is doubled. You can expend a use of bardic to add an additional color from stained glass to your creation, with one bardic spent per color added.
 
 

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