BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

College of Drama

Actor's Proficiencies Starting at 3rd level, you gain the skills necessary to dazzle an audience from the stage. You gain proficiency with the performance skill and the disguise kit. Channel the Muse When you join the College of Drama at 3rd level, the Muse drives you to craft two masks. One, a laughing Mask of Comedy, the other, a weeping Mask of Tragedy. At the end of a long rest, you choose which mask you wish to wear, gaining abilities based on your choice. Once you choose a mask you cannot change it until you complete another long rest. If either of the masks are destroyed, you can magically create a replacement at the end of a short or long rest. Mask of Comedy. You use your talent for the dramatic to inspire your allies in combat. As a reaction, when a friendly creature within 30 ft. is forced to make a saving throw, you can expend a use of your bardic inspiration. Roll your bardic inspiration die and add it to the creature's saving throw. Mask of Tragedy. Your flair for the tragic allows you to use your abilities to bring sorrow to your foes. As a reaction, when an enemy creature within 30 ft. is forced to make a saving throw, you can expend a use of your bardic inspiration to detract from their result. Roll your bardic inspiration die and subtract it from the creature's saving throw. Soliloquy At 6th level, your stage presence and ability to deliver passionate performances empowers your Countercharm. In addition to it's regular effects, your Countercharm gains additional effects based on the mask you have equipped. Mask of Comedy. Your Countercharm inspires those that hear it to perform great deeds. Friendly creatures under the effect of your Countercharm add 1d4 to their attack rolls and ability checks. Additionally, friendly creatures effected by your Countercharm gain temporary hit points equal to your Charisma modifier. Mask of Tragedy. Your Countercharm not only emboldens your allies, but it undermines your enemies resolve. Enemy creatures within 30 ft. of you when using your Countercharm subtract 1d4 from their attack rolls and ability checks, as long as they can hear you. Additionally, enemy creatures within 30 ft., that can hear you, have disadvantage on saving throws against being charmed or frightened. Final Curtain At 14th level, the Muse grants you the ability to give such a rousing performance that you enthrall death itself. Mask of Comedy. As an action, you can expend a use of your bardic inspiration to attempt to bring a friendly creature back from the brink of death. As an action, target a friendly creature that is unconscious and expend a use of your bardic inspiration. Make a Charisma (performance) check, and add the bardic inspiration to the result of the roll. If the total result is a 20 or higher, the targeted friendly creature regains hit points equal to your Bard level. Mask of Tragedy. As a reaction, when you would fall to 0 hit points, you can expend a use of your bardic inspiration to attempt to stave off death. Make a Charisma (performance) check, and add the bardic inspiration to the result of the roll. If the total result is a 20 or higher, you fall to 1 hit point instead of 0.

Comments

Please Login in order to comment!