College of Drama
Actor's Proficiencies
Starting at 3rd level, you gain the skills necessary to dazzle an
audience from the stage. You gain proficiency with the
performance skill and the disguise kit.
Channel the Muse
When you join the College of Drama at 3rd level, the Muse
drives you to craft two masks. One, a laughing Mask of
Comedy, the other, a weeping Mask of Tragedy. At the end of a
long rest, you choose which mask you wish to wear, gaining
abilities based on your choice. Once you choose a mask you
cannot change it until you complete another long rest.
If either of the masks are destroyed, you can magically
create a replacement at the end of a short or long rest.
Mask of Comedy. You use your talent for the dramatic to
inspire your allies in combat. As a reaction, when a friendly
creature within 30 ft. is forced to make a saving throw, you
can expend a use of your bardic inspiration. Roll your bardic
inspiration die and add it to the creature's saving throw.
Mask of Tragedy. Your flair for the tragic allows you to use
your abilities to bring sorrow to your foes. As a reaction, when
an enemy creature within 30 ft. is forced to make a saving
throw, you can expend a use of your bardic inspiration to
detract from their result. Roll your bardic inspiration die and
subtract it from the creature's saving throw.
Soliloquy
At 6th level, your stage presence and ability to deliver
passionate performances empowers your Countercharm. In
addition to it's regular effects, your Countercharm gains
additional effects based on the mask you have equipped.
Mask of Comedy. Your Countercharm inspires those that
hear it to perform great deeds. Friendly creatures under the
effect of your Countercharm add 1d4 to their attack rolls and
ability checks. Additionally, friendly creatures effected by your
Countercharm gain temporary hit points equal to your
Charisma modifier.
Mask of Tragedy. Your Countercharm not only emboldens
your allies, but it undermines your enemies resolve. Enemy
creatures within 30 ft. of you when using your Countercharm
subtract 1d4 from their attack rolls and ability checks, as long
as they can hear you. Additionally, enemy creatures within 30
ft., that can hear you, have disadvantage on saving throws
against being charmed or frightened.
Final Curtain
At 14th level, the Muse grants you the ability to give such a
rousing performance that you enthrall death itself.
Mask of Comedy. As an action, you can expend a use of
your bardic inspiration to attempt to bring a friendly creature
back from the brink of death. As an action, target a friendly
creature that is unconscious and expend a use of your bardic
inspiration. Make a Charisma (performance) check, and add
the bardic inspiration to the result of the roll. If the total result
is a 20 or higher, the targeted friendly creature regains hit
points equal to your Bard level.
Mask of Tragedy. As a reaction, when you would fall to 0
hit points, you can expend a use of your bardic inspiration to
attempt to stave off death. Make a Charisma (performance)
check, and add the bardic inspiration to the result of the roll. If
the total result is a 20 or higher, you fall to 1 hit point instead
of 0.
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