College of Doors
Bonus Proficiencies
When you join the College of Doors at 3rd level, you gain
proficiency in the arcana skill and in the use of cartographer's
tools, a set of compasses and scales commonly used for
plotting distances between Magic Doors.
Portal Lore
At 3rd level when you choose this college, you gain a
substantial knowledge of portals and portal lore. You have
advantage on investigation and arcana checks made to detect,
investigate, or understand portals.
Inspired Movement
At 3rd level when you choose this college, you gain the ability
to use lesser portals. As a bonus action on your turn, you can
expend one use of your bardic inspiration to move a willing
medium or smaller creature you can see to an unoccupied
space within 30 feet of its starting space. This movement
cannot place the creature more than 5 feet above or below its
inital position.
An unwilling creature can make a Charisma saving throw,
resisting this movement on a successful save.
Magic Door
A staple of the College of Doors is its namesake, the Magic
Door. At 3rd level when you choose this college, you begin to
learn to use this technique to your advantage. You can
perform a 1-hour ritual, involving at least 200 gp worth of
materials, upon any mundane door to turn it into a special
portal. The door retains its mundane appearance and does not
create a portal unless a special phrase is uttered, or a certain
knock performed, which is dictated by you when you perform
the ritual. You can maintain up to 3 of these Magic Doors at
any given time, disenchanting one when you create a fourth. A
door that is destroyed, or made impossible to open normally
has its portal deactivated.
When you activate the portal, you link the door to any other
door you've performed the ritual on that is within 1 mile of it
and on the same plane of existence. A door can only be
activated and used as an entrance once on each day, and
continues to be active for 1 minute after activation, allowing
any number of creatures to pass through in that time.
The maximum distance between doors and the number of
doors you can have created increase with your level. The
maximum distance between doors increases to 10 miles at
6th level, and 100 miles at 10th level, while the maximum
number of doors increases to 6 at 6th level, and 10 at 14th
level.
Portal Strike
Doors are not the only form of teleportation that a bard can
achieve. When you reach 6th level, you learn to perform quick
strikes from afar. As an action on your turn you can expend
one use of your Bardic Inspiration in order to vanish and
reappear behind a hostile creature up to 15 feet away and
make a melee weapon attack against it with advantage. On a
hit the attack deals extra damage equal to your Bardic
Inspiration die. After the attack, whether it is successful or
not, you can teleport an additional 15 feet in any direction as a
bonus action.
Planar Door
At 14th level your Magic Door feature matures to allow for
planar travel. If you have two or more Magic Doors on
separate planes of existence, you can travel between those
doors as if they were on the same plane. Additionally, you can
now travel between any two Magic Doors regardless of their
distance.
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