College of Colour
Bonus Proficiencies
When you join the College of Colour at 3rd level, you gain proficiency with painter’s supplies, and add double your proficiency bonus to any check that uses your painter’s supplies. In addition, you can use your painter’s supplies as a spellcasting focus for your bard spells.Expanded Spell List
The College of Colour lets you choose from an expanded list of spells when you learn a bard spell. The following spells are added to the bard spell list for you.College of Colour Spells | |
---|---|
Bard Level | Spells |
3rd | darkness, mirror image |
5th | protection from energy, conjure animals |
7th | elemental bane, conjure minor elementals |
9th | conjure elemental, creation |
Inspired Artwork
Starting at 3rd level, your learn how to create brief artworks of such evocative quality that they inspire those that possess them. By spending 1 minute painting, you can imbue one of your unused bardic inspiration die into the piece to create an inspired artwork. The bardic inspiration die is expended, but its magic is stored within your artwork. Any creature other than yourself that has the inspired artwork on their person can use the stored bardic inspiration as they would normally. Once they use your bardic inspiration, your artwork melts away as its magic is released. The artwork can be made on any appropriate surface, such as a piece of parchment, a shield, or set of armour. A single object can only be imbued with one bardic inspiration at a time. All unused bardic inspirations, along with their artworks, disappear whenever you finish a short rest.Emotive Colours
Starting at 6th level, you can use the inherently effective properties of your pigments to influence the emotions other creatures. As an action, you can smear or splatter a single creature within 10 feet of you with coloured paint. The target must succeed on a Wisdom saving throw against your spell save DC (the target can choose to voluntarily fail the saving throw). On a failure, they are affected by one of the following colours of your choice:Black. The target becomes consumed by depressive thoughts, apathy, and a realization of their own morality. For 10 minutes, the target cannot be frightened, and any effect causing them to be frightened immediately ends.
Blue. The target is enveloped by feelings of pleasant serenity. For 1 minute, the target cannot be hostile to other creatures. If the target was hostile before you used this feature, they become indifferent for the duration. This effect ends early if the target is attacked or harmed by a spell or if it witnesses its friends being harmed.
Green. The target is painted with a mixture of greens, browns and colours appropriate to their environment to create a camouflage pattern. For 10 minutes, the target has advantage on all Dexterity (Stealth) checks.
Orange. The target experiences a surge of strength and willpower. For 10 minutes, they have advantage on all Strength ability checks.
Purple. The target is struck by feelings of horror and dread. For 1 minute, the target becomes frightened of you or one creature or object you designate that it can see. The target may repeat the saving throw at the end of each of its turns, ending the condition on a success.
Red. The target is consumed by sudden anger. For 1 minute, the target is hostile to one creature of your choice that it can see. The target may repeat the saving throw at the end of each of its turns, ending the condition on a success.
White. The target experiences a moment of elucidating clarity. For 10 minutes, the target cannot be charmed, and any effects causing them to be charmed immediately ends.
Yellow. The target is overwhelmed by spontaneous feelings of elation and joy. For 10 minutes, all Charisma (Persuasion) checks made against the target have advantage.
You can choose to end the effects of a colour on a creature at any time. If more than one colour is painted on the target, they experience the effects of only the most recent colour painted on them.
You can use this feature a number of times equal to your Charisma modifier, regaining all expended uses on a long rest.
Comments