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College of Calm

Song of Calm Beginning at 3rd level, the sound of your music or oration can calm the most troubled soul during a short rest. If you or any friendly creatures regain hit points from your Song of Rest, they also gain the same amount of temporary hit points. While they have these temporary hit points, they have advantage on saving throws against being frightened. One's Own Pace Also at 3rd level, you learn to inspire others to take their time. Your Bardic Inspiration die can be used once within the next hour instead of once within the next 10 minutes. A creature that has a Bardic Inspiration die from you can use an action to roll that die and add the number rolled as a bonus to their AC and saving throws until the start of their next turn. If they do, when a creature targets them with an attack or spell before the start of their next turn, they can use their reaction to make a weapon attack against that creature. Slow and Steady At 6th level, every failure is just another step toward success. Whenever a creature you can see within 30 feet of you rolls a 9 or lower on an ability check, attack roll, or saving throw, you can use your reaction to reassure them. If you do, on one ability check, attack roll, or saving throw the creature makes before the end of their next turn, they can treat a d20 roll of 9 or lower as a 10. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Ever Distant Dream At 14th level, you love the world and you're loved by the world. It won't let you be harmed, you can close your eyes. When you make a death saving throw, you can instead become stable, and regain 1 hit point after 1d4 minutes instead of 1d4 hours. Additionally, while you're unconscious, any creature who targets you with an attack or a harmful spell must first make a Wisdom saving throw with disadvantage against your spell save DC. On a failed save, the creature must choose a new target or lose the attack or spell. This feature doesn’t protect you from area effects, such as the explosion of a fireball.

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