Crimson Painter
Starting at 3rd level, you gain proficiency with Painter’s
Tools and your proficiency bonus is doubled if you are
already proficient with them. When you use blood to
paint, you can magically change the color and odor of
the blood.
You can also use your Painter’s Tools as your
spellcasting focus.
Blood Marks
At 3rd level, you have learned to draw magical marks
on your targets, filled with necrotic energy. As a
bonus action, you can expend one use of your Bardic
Inspiration to draw a Blood Mark on a target within
your reach. When you or an ally hits the target with a
melee attack, you can activate the magic of the Blood
Mark and the target suffers 2d6 necrotic damage. The
necrotic damage increases when you reach certain
levels in this class, increasing to 3d6 at 5th level, 5d6
at 10th level, and 8d6 at 15th level.
Blood marks lose their magic if not triggered after
one minute since placed. The marks are visible to
the target, but they can only be removed early with a
remove curse spell cast on the target.
Summon Animated Painting
At 6th level, you can use an action to imbue your magic
to a drawing that you made with your painter’s tools
and used blood as a paint supply. The object comes
to life at your command. You can’t animate any object
larger than Medium.
The
Animated Painting is friendly to you and your
companions and obeys your commands. See this
creature’s game statistics in the animated painting stat
block. You determine the appearance based on the
painting you created.
In combat, the animated painting shares your initiative count, but it takes its turn immediately after yours.
The only action it takes on its turn is the Dodge action unless you take a bonus action on your turn to command it to take one of the actions in its stat block or to
take the Dash, Disengage, Help, or Hide action.
The paintings attacks are considered magical for the purpose of overcoming damage to nonmagical attacks and resistances.
The painting manifests for 1 hour or until it is reduced to 0 hit points. Once you use this ability you can’t use it again, until you finish a short or long rest.
Sanguine Brush
Beginning at 14th, your blood marks makes your
curse’s and enchantments even more difficult to
overcome. When you place a blood mark on a creature,
you also undercut the target’s resistance to your spells.
When you target a creature that is affected by your
blood marks feature, that creature has disadvantage
on the saving throw it makes against a spell you cast.
Imposing disadvantage to the target in this way, also
consumes one blood mark placed on it.
Comments