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College Of Arcane Threads

Bonus Proficiency When you choose this College at 3rd level you gain proficiency with Weavers Tools Spindle of War At 3rd level, as an action you can expend one use of your bardic inspiration to summon a number of arcane threads equal to your charisma modifier. These threads spin around you for up to 10 minutes or until all of them are used. The threads can be used for a number of things: Bind. Make a ranged spell attack on a creature that you can see within 30ft of you. That creature must make a dexterity save against your spell save DC or become grappled. The creature can spend its action to make another strength or dexterity check against your spell save dc to break out from the grapple. When the grapple is broken the thread is to. A creature can help break a thread that is binding a creature, they must make a strength check against your spell save dc to break the creature out. Lacerate. Make a ranged spell attack against a creature within 30ft that you can see. On a hit that creature takes slashing damage equal to your bardic inspiration die. Once a thread is used in this way it breaks. Cocoon. As a reaction to a creature hitting you with an targeted attack you can use a thread to absorb some damage. You may reduce the damage taken by the attack by your bardic inspiration die + your charisma modifer. If the damage is reduced to 0 the thread caught the attack. Once a thread has been used in this way it breaks. At any one time you can have a number of threads equal to your charisma modifier + half your bard level in existence. Woven Armour Starting at 6th level, you learn to pre-emptivly prepare defenses using your arcane threads. As a bonus action on your turn, you can use a number of your arcane threads to prepare additional armour. You AC increases by the number of threads you choose to make the armour out of. When you take damage with this armour one of the threads breaks. The threads in the armour cannot be used for any other abilites however you may break add or remove threads from your armour as a bonus action. You may have a maximum number of threads in your armour equal to your charisma modifier. Tempered Silk By 14th level, your threads have become more resistant to damage and temperature. Your threads gain resistance to non-magical, slashing, piercing and bludgeoning damage, additionally they gain resistance to fire and cold damage. When you have at least one thread in your woven armour these resistances are passed onto you. Additionally when reducing damage using the Cocoon ability the damage reduced of these types is doubled. Furthermore at 14th level, your threads have become so persistant that some strings cannot be destroyed. You always have 1 string in existance at any given time, and if your last string is destroyed, you summon another one instantly.

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