Ritual Sacrifice
When you choose this circle at 2nd level, you learn how to
perform rituals using the blood sacrifices of powerful foes. By
using the body of a creature that has died within the last 8 hours
as one of your spell components, you can cast any spell with the
ritual tag from any class spell list without needing to prepare it.
The gentle repose spell cast on a body that’s been dead for less
than 8 hours extends the duration that body may be used. You still
need to use the other components of the ritual as normal.
In order to cast a ritual in this manner, you need the body of a
creature of a CR greater than or equal to the spell level of the
ritual to be cast, and the spell must be of a level you have spell
slots for. The creature used cannot be a construct, an undead, or
an elemental. Once you complete the ritual, that creature cannot
be used in any other rituals.
Life from Death
Also at 2nd level, you can grasp the last breath of life energy from
a falling creature, and use it to restore life to another. When a
creature within 60 feet of you is reduced to 0 hit points, you can
use your reaction and expend a spell slot to restore 1d8 hit points
per level of the spell slot expended, adding your Wisdom modifier
to the total, to yourself or another creature you can see within 60
feet. You cannot target the creature you reacted to.
Circle Spells
The dark powers of twilight infuse you with the ability to cast
certain spells. At 3rd, 5th, 7th, and 9th level you gain access to a
number of circle spells, listed below in the twilight table.
Once you gain access to a circle spell, you always have it
prepared, and it doesn't count against the number of spells you
can prepare each day. If you gain access to a spell that doesn't
appear on the druid spell list, the spell is nonetheless a druid spell
for you.
Twilight |
|
Druid Level |
Circle Spells |
3rd |
darkness, gentle repose . |
5th |
speak with dead, tides of blood † |
7th |
dominate beast, draining thread † . |
9th |
dominate person, insect plague |
Eyes of Twilight
Starting at 6th level, you gain darkvision with a radius of 60 feet,
or you increase the radius of your darkvision by 30 feet if you
already have it. Additionally, you can see through magical
darkness for the radius of your darkvision.
Soulseeing
At 10th level, you gain the ability to see the souls of living
creatures. As an action on your turn, you hone your senses to
allow you to see the outline of any living creature or creature that
has died within the last 8 hours. This allows you to see any
creature within the radius of your darkvision, including invisible
creatures, as well as creatures that are obscured in some manner,
such as being behind a wall or in murky water. This sight can
penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch
of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
This sight can be maintained for up to 10 minutes by using your
action each turn. If your turn ends and you haven’t used your
action to maintain this feature, it ends early.
You can use this feature twice. You regain expended uses when
you finish a short or long rest.
Ritualist
When you reach 14th level, you become a master at performing
rituals. Casting a spell as a ritual now only adds 1 minute to the
cast time.
Additionally, you can use your ritual sacrifice feature to cast
spells that aren’t rituals as if they were rituals. The spell chosen
must be of 2nd level or lower, and must have a duration of 10
minutes or longer. The casting otherwise follows the rules
outlined in the ritual sacrifice feature.
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