Druidic Arsenal
After choosing this path at 2nd level, you learn to imbue martial equipment with druidic magic. You can perform a ritual over the course of a short rest to enchant up to three pieces of equipment. After enchantment, the items become covered in natural material of your choice, such as chitinous plates, bark, thorn, bone, and rock. If you so choose, you can destroy nonmagic metals through this ritual, fully replacing the the materials with those of nature. While enchanted in this way, you are proficient with the items and may ignore any Strength requirements to use them. If you enchant a fourth item, you must choose one of the three previously enchanted items to lose its magic, after which you lose proficiency with that item and its natural material crumbles to rot.
Thorn's Reinforcement
Also upon reaching 2nd level, you can use your druidic powers of Wild Shape to grow a thickly thorned defensive barrier over yourself. As a bonus action on your turn, you can expend a use of your wild shape to cover yourself in woody thorns. You gain temporary hit points equal to two times your druid level, and after a creature hits you with a melee attack while you have these hit points you can use your reaction to deal 1d6 piercing damage to them. This damage increases to 2d6 when you reach 6th level and 3d6 at 14th.
Nature's Wrath
At 6th level, if you use your action to cast or control a spell, you can make one attack as a bonus action.
Warding Roots
At 10th level, you can summon and harness roots and thorns to impede and assault your foes. When you cast a spell that creates an area of difficult terrain, you can choose one of the following effects to be applied to the area. You may only have one of these effects active at a time, and they disappear when the difficult terrain ends.
- Moving through the area requires an additional 5 feet of movement expended for each 5 feet travelled.
- Creatures travelling through the area take 1d4 piercing damage for every 5 feet moved.
- Creatures must make a Dexterity saving throw for every 10 feet travelled, on a failure they fall prone.
Defender of the Forests
By 14th level, your druidic powers and bond with nature can transform you into an unbreakable force on the battlefield. While you have temporary hit-points from Thorn's Reinforcement, you also gain resistance to bludgeoning, piercing, and slashing damage. Additionally, creatures of your choosing that start their turn within 5 feet of you take 2d6 piercing damage.
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