BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Circle of The Spiritlords

Spirit Bond

When you choose this circle at 2nd level, you choose one spirit-element to bond with your mask from the Spirit Bond table, and you learn the cantrip associated with your spirit-element’s fledging conduit, which counts as a druid cantrip for you, and doesn’t count against your number of cantrips known. You can select one additional spirit-element at 6th level and again at 10th level.   Additionally, you can cast the find familiar spell, which bears features similar to your chosen spirit-element (glowing skin, fiery eyes, a thorny tail, etc.). Once you cast find familiar using this feature, you can't cast it again until you finish a long rest.   You can only have one mask at a time and once this bond is formed, you can’t change the spirit-element within your mask. If the mask is lost or destroyed, creating a new mask for your spirit-element takes 8 hours of uninterrupted time, which you can accomplish during a long rest.
Spirit Bond Spirit Type Fledgling Conduit Empowered Conduit Damage Type
Earth  mold earth  magic stone  Poison
Fire  control flame  create bonfire  Fire
Water  shape water  frostbite  Cold
Wind  gust  thunderclap  Lightning
Light  dancing lights  sacred flame  Radiant
Shadow  minor illusion  chill touch  Necrotic

Empowered Conduit

At 6th level, your mask channels the destructive powers of your spirit element. You gain the cantrip in the Empowered Conduit column on the Spirit Bond table.   Further, when your connection with the spirit realm strengthens enough to host an additional spirit-element, you can switch between them with an action. When you do, you gain the benefits of the mask's current bond and your familiar can take on a similar appearance. No matter how many spirits inhabit your mask, you can only ever call on the aid of one at a time.

Vigilant Spirits

Starting at 10th level, you add your Wisdom modifier to the damage you deal with any druid cantrip and, each time you switch to a different spirit-element within your mask, you gain resistance to that damage type.

Honored Host

At 14th level, you have become a beacon for the spirits who wish to affect the world through you. You gain access to all of the spirit-elements listed on the Spirit Bond table, and can use a bonus action to switch to a different spirit-element.   Additionally, your spells ignore resistance, but not immunity, to your mask's current damage type.

Comments

Please Login in order to comment!