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Circle of the Sky

Flying Familiar

When you join the Circle of the Sky at 2nd level, you learn the find familiar spell. It is a druid spell for you, doesn’t count against your spells prepared. The familiar you summon with it takes the form of one of the following creatures: bat, eagle, flying snake, hawk, owl, raven, vulture, or stirge.

Circle Spells

Your mystical connection to the sky grants you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells.   Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of the Sky Spells
Druid Level Circle Spells
3rd  augury, levitate
5th  clairvoyance, fly
7th  divination, arcane eye
9th  legend lore, mislead

Fleet Flight

Starting at 6th level, you gain the following benefits:
  • You can assume forms with a flying speed using your Wild Shape feature, and when you do, you can Dash, Disengage or Use and Object as a bonus action.
  • Any flying speed you have is increased by of number of feet equal to your druid level + your Wisdom modifier.

Warding Flight

At 10th level, you can't be charmed or frightened while flying, and you have advantage on Dexterity saving throws.

Winged Escape

At 14th level, if you are reduced to 0 hit points, or become restrained or are incapacitated against your will, use your reaction to use your Wild Shape feature, even if you do not have a use of it left, to assume the form of a creature with a flying speed. When you do, you gain a number of hit points equal to your druid level, and the benefits of the freedom of movement spell for 1 minute.    Once you use this feature, you can't use it again until you finish a long rest.

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