Circle of the Mist
Bonus Cantrip
2nd-Level Circle of the Mist FeatureAs your first line of defense against mortals, you gain some power to deceive their senses. When you choose this circle at 2nd level, you gain the Minor Illusion cantrip, and it is a druid spell for you. This cantrip does not count against your number of cantrips known.
Circle Spells
2nd-Level Circle of the Mist FeatureAt 3rd, 5th, 7th, and 9th level you gain access to circle spells. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. Though none of these spells are on the druid spell list, they nonetheless count as druid spells for you. As an illusionist, you also gain the Silent Image spell, and it obeys the same rules as your other circle spells.
Circle of the Mist Spells | |
---|---|
Druid Level | Circle Spells |
3rd | Mirror Image, Phantasmal Force |
5th | Major Image, Enemies Abound |
7th | Greater Invisibility, Phantasmal Killer |
9th | Mislead, Seeming |
Misty Circle
2nd-Level Circle of the Mist FeatureIn order to confound and mislead your enemies, you summon thick, pearly mist. When you choose this circle at 2nd level, you can use your action to expend one use of your Wild Shape feature and create mist in a 20 foot radius sphere around yourself. This radius increases to 30 feet at level 9, and 40 feet at level 17. The mist fills the area as long as it can reach all areas through passages or small cracks. Liquid or airtight walls block the mist. Inside the circle, the following effects apply:
- Creatures not allied to you must make an Intelligence saving throw against your spell save DC when they enter the circle or of they are within the radius when you summon the mist. On a failed save, they have disadvantage on Wisdom and Intelligence checks within the circle. Enemies must repeat the save only if they exit and reenter the sphere.
- Starting at 10th level, if a creature fails their save against the mist by 5 or more, the area within the circle is difficult terrain for them.
- Effects that disperse gas or vapor, such as Gust of Wind, remove the effects of the mist in their area. At the start of your turn after the effect ends, the mist returns to that area if it can move into the space and is not blocked by liquid or airtight walls.
Mist Form
6th-Level Circle of the Mist FeatureYou have learned to make yourself shapeless and untouchable. As an action, you can expend one use of your Wild Shape to take on your Mist Form. The duration of Mist Form is one hour and you revert to your normal form at the end of the duration unless you expend another use of your Wild Shape. You can revert earlier using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. While in Mist Form, the following rules apply:
- You are a medium size misty cloud. You have resistance to nonmagical attacks and damage. Attack rolls against you have disadvantage, and your AC is 12 + your Wisdom Modifier. Your hit points do not change when entering or exiting Mist Form.
- You cannot cast spells in this form, though you can use Misty Circle. All gear you were holding or wearing when you transformed became part of your Mist Form. You cannot use weapons or make melee attacks in this form. If you cast a concentration spell before entering Mist Form, it does not disrupt your concentration, as per Wild Shape.
- You have advantage on Dexterity checks and saving throws. You can enter or occupy the space of another creature. You can pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. You are considered lightly obscured for the purposes of hiding, and can attempt to hide even when only lightly obscured.
- Your movement speed in this form is half your normal speed. Your falling speed is 60 feet and you do not take fall damage. You cannot be slowed by difficult terrain, nor can you be grappled or restrained. If you are grappled or restrained when you transform, that effect ends. Within your Misty Circle, your movement speed becomes doubled, instead of halved.
- You can manipulate objects, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can’t activate magic items, but you can carry one object which weighs no more than 5 pounds. You can speak, and have all the senses that you have in your normal form unless you are still influenced by effects that would alter your senses.
Confounding Mist
6th-Level Circle of the Mist FeatureYour mist chokes and confuses your enemies, obscuring their vision. When you use your Misty Circle feature, choose one of the following options, which takes effect within the mist. You cannot change which effect is active, except by creating mist again. Conceal. The mist is lightly obscuring for your allies. They can use the Hide and Disengage actions as bonus actions anywhere in the circle, and can hide even when only lightly obscured. Dishearten. When a creature fails their Intelligence saving throw against the mist, they have disadvantage on attack rolls while they remain within the circle. Additionally, all ranged attack rolls against your allies within the circle have disadvantage. Enfeeble. When a creature fails their Intelligence saving throw against the mist, and makes a Wisdom or Intelligence saving throw against one of your spells or abilities, they must roll 1d4 and subtract it from the total. This does not apply to the save against your Misty Circle.
Vapor Clad
10th-Level Circle of the Mist FeatureYour powers hold greater sway over the battle. If you are in your Mist Form in the space occupied by another creature, you can use your bonus action to envelop the creature. You can use a bonus action to remove yourself from the creature. When this effect ends, voluntarily or otherwise, you are moved to an unoccupied space within 5 feet of the creature you were enveloping. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1), and regain all expended uses on a long rest. This feature has a maximum duration of 1 minute. If the creature falls unconscious, is reduced to 0 hit points, or dies, this effect ends early. Enveloping a creature counts as a spell for the purposes of Dispel Magic, and has a spell level equal to half your druid level, rounded down (maximum of 9th level spell).
- If the creature is an ally, you grant it +2 to its AC. As your reaction, you can expend an additional use of this feature to give the creature advantage on any attack, saving throw, or ability check.
- If the creature is not an ally, it must make a Wisdom saving throw or suffer -2 to its AC. If the creature succeeds on its saving throw, there is no effect and you are removed from the creature. If an enemy takes an action while you are enveloping it, you can use your reaction to spend a use of this feature and contest it. You and the creature make contested Wisdom checks. If your result is higher, the creature takes no action. If the creature's result is higher, the action proceeds as normal, and you are removed from the creature. This feature can only be used to contest actions, not bonus actions or reactions.
Misty Domain
14th-Level Circle of the Mist FeatureYour mist can be consumed again, in order to enhance your ability to deceive the senses of your opponents. Within your Misty Circle, you can choose to cast Illusion and Enchantment spells for a spell slot one level below the level of the spell. Cantrips can be cast as a bonus action if they would normally be cast as an action. 1st level spells can be cast as cantrips. Spells cast at 2nd level would consume a first level spell slot, and so on. When you cast a spell of 5th level or higher this way, the radius of your Misty Circle decreases by 10 feet. You can choose to cast spells with their normal spell slots, which does not reduce the radius of your Misty Circle. This feature cannot apply to spells cast as rituals.
Gift of the Fog
14th-Level Circle of the Mist FeatureYou can extend the mysterious and poweful ability to become mist to your allies. While not in Wild Shape or Mist Form, you can use an action to expend one use of your Wild Shape feature and touch a willing creature within 5 feet of you. They take on the Mist Form for 30 minutes, and can revert as a bonus action. Within your Misty Circle, they have a flying speed of 20 feet and can hover. They cannot use Vapor Clad unless they themselves also have access to the feature.
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