BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Circle of the Guardian

Wild Guardian Beginning at 2nd level, you have discovered the ability to call forth help from the wilderness, your wild guardian. Over the course of ten minutes, you perform a druidic ceremony. At the end of this ceremony, a Tiny beast of CR 0 appears in an unoccupied spot within 5 feet of you. The beast is loyal only to you, and you can comprehend and verbally communicate with it. It remains until it dies, or until you use this feature to conjure it again (possibly in a different form), at which point it vanishes. Your wild guardian obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, it acts on its own. Nature's Fury Also at 2nd level, as a bonus action you can touch your wild guardian and expend a use of your Wild Shape to imbue it with the hungering wrath of nature. Choose a beast of CR 1/4 or lower. Your wild guardian transforms into this creature for 1 hour, or until it is reduced to 0 hit points or dies. Its game statistics are replaced by the statistics of the chosen beast, but it retains its personality, and it remains under your command as per your Wild Guardian feature. Primal Might At 6th level, your bond with your guardian has grown even stronger. While it is transformed by your Nature's Fury feature, your wild guardian gains a bonus to its AC equal to your Wisdom modifier while it isn't wearing barding, and it gains a number of temporary hit points for the transformation's duration equal to twice your Druid level. Additionally, your wild guardian's attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. True Wild Starting at 10th level, when you use your Nature's Fury feature, you can expend two uses of Wild Shape at the same time to have your guardian instead take the form of a beast of CR 2 or lower. If you do so, the duration of the transformation becomes 10 minutes, and the amount of temporary hit points it gains from transforming is doubled. Unbreakable Bond At 14th level, you and your wild guardian are almost as one. You can communicate telepathically with your wild guardian as long as it is on the same plane of existence as you, and while you and your ally are within 60 feet of each other, you or your guardian can use a bonus action to teleport to an unoccupied space within 5 feet of the other. Once one of you has teleported in this way, neither of you can use this feature to teleport again until you have completed a short or long rest.

Comments

Please Login in order to comment!