BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Circle Of The Beasts

Wild Call

Starting at 2nd level, you can issue a cry for help that only beasts can understand. After you issue this cry using an action, a beast of challenge rating equal or lower your druid level divided by 3 (rounded down) at DM’s discretion will rise in 1d4 rounds. This beast is friendly to you and to your allies and attacks your enemies as best it can. The beast doesn’t obey any order you issue but will defend you against threats, attacking an enemy that are threatening you or a friend of yours. This beast remains at your side until the combat ends, or it drops to 1 hit point when it will run away to protects its own life.   Starting at 8th level, you can summon a beast, elemental, fey, or plant with your Wild Call. Once you use this feature, you must finish a short or long rest before you can use it again.

Wild Empathy

Also at 2nd level, you can make a Wisdom (Animal Handling) check to influence the attitude of any beast, fey, elemental, or plant you find. You don’t need to share a language with the creature to influence it this way, the creature understand your gestures and vocalization as if both of you share a dialect. You gain advantage on this check if the creature’s current attitude is not hostile to you, since such creatures are predisposed to help a druid on the causes of nature.

Beast Bond

Starting at 6th level, you can forge a strong link between you and the creatures you summon through your abilities and spells. As a bonus action, you can take the Help action to aid a beast, elemental, fey, or plant friendly to you of your choice within 30 feet of you that you can see. Alternatively, as an action, you can take Help action to aid any beast, elemental, fey, or plant friendly to you within 30 feet of you that you can see.   Additionally, when you cast a spell on yourself, you can make the spell effect target a beast, elemental, fey, or plant friendly to you of your choice that you can see within 30 feet of you.

Empower Summons

At 10th level, your knowledge of mysticism and your bond with nature allow you to summon creatures more resilient than normal. Any creature you summon through the spells conjure animals, conjure elemental, conjure minor elementals, conjure fey, or conjure woodland beings, or that you summon through your Wild Call or your Summon Ancient, have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Additionally, the natural attacks of such creatures count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Summon Ancient 

At 14th level, your prominence as a wild keeper is so notorious that even the most ancient and powerful forces of nature are susceptible to help you. After make a ritual that takes 1 hour in a wild place, you can converge the forces of nature to aid you in the form of a powerful wild being that appears and remain at your side while your maintain concentration (as if you concentrate on a spell) up to 8 hours. You can summon any beast, elemental, fey, or plant with a challenge rating equal or lower half your druid level, or a group of beasts that the sum of the challenge rating are equal or lower half your druid level. If you summon multiple creatures, they must be identical creatures. For example, if you are a 20th-level druid, you can summon two giant crocodiles (beasts of ND 5) or a treant (plant of ND 9) with this feature.   The summoned creatures are friendly to you and to your allies, and they acts on your turn. During combat, you need to use your action to issue verbal commands to this creatures, otherwise they defends themselves from hostile creatures but take no actions.   Starting at 20th level, you can use a bonus action to issue verbal command to the creatures summoned with this feature.   Once you use this feature, you must finish a long rest before you can use it again.

Comments

Please Login in order to comment!