Circle of Sonority
dampen Sound
At 2nd level, you learn how to draw in the sound
around you, investing it in your body until you release it. As an action, you can choose to emit an aura
out to 30 feet, centered on and moving with you,
which muffles any sound within it to a quiet murmur.
Creatures within this aura have advantage on Dexterity (Stealth) checks based on stealth, and resistance to thunder damage. This aura lasts up to 1
minute, you may end it as a free action, and you must
finish a short rest before using this ability again.
At the end of your turn when this ability is active, you
gain a charge of Vibration. You can hold a number of
charges of Vibration equal to your Wisdom modifier.
Unused charges vanish 1 minute after being generated.
You can expend any number of Vibration charges to
deal an extra 1d8 thunder damage on any damaging
spell you cast for each expended charge.
Lingering Words
At 6th level, you use your magic to tap into what
happened in a particular place by listening to conversations that happened in the past. You can perform a
10 minute ritual in a quiet place to listen to any conversation which took place there in the last 24 hours.
If you are not searching for a particular conversation,
the DM decides what information you uncover with
this ability.
Resounding Incantation
At 10th level, you can expend charges of vibration to
cast spells. You can cast a spell you have prepared in
this way, but only a spell equal in level to your current number of Vibration charges. Doing so expends
all your vibration charges, and ends your Dampen
Sound aura if it is active.
inaudible magic
Starting at 14th level, your spells become completely silent if you wish, making no audible noise even if
they deal thunder damage or explicitly cause noise in
their description. Additionally, you no longer require
vocal components for spells you cast.
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