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Circle of Redcaps

Spilled Blood At 2nd level, you are aware of the presence of wounded creatures or spilled blood within 5 miles of you. You also knows the distance and direction to each creature or pool of blood, but can’t sense anything else about them. A creature protected by a nondetection spell, or similar magic can’t be perceived in this manner. This feature can be overwhelming near large populations. You can touch a creature to read its blood and discern the presence of any poison, disease or other sickness infecting it. Redcap Ritual At 6th level, you can soak an item of clothing in a pint of blood to attune yourself to the donor creature’s nature. Whilst you (or any creature) wears the item of clothing on their person, they take on the semblance of the creature from whom the blood was taken (as per an alter self spell), and appear as that creature to divinatory magic of any kind. The magic wears off in 24 hours and the item of clothing becomes inert. Carnage At 10th level, when a living creature you can see drops to 0 hit points, you can use your reaction to cause them to explode, covering everything within 10 feet of the dead creature in blood and viscera. Sanguine Pool At 14th level, you can expend two uses of Wild Shape at the same time to transform into a pool of your own blood. You return to your true form after 10 minutes or if you are incapacitated or die. You are under the following effects while in this form: • Liquid Movement. You have a swimming speed of 30 feet. You can move over or through other liquids. You can enter and occupy the space of another creature. You can rise up to your normal height, and you can pass through even Tiny openings. You extinguish nonmagical flames in any space you enter. • Bloody Resilience. You have resistance to nonmagical damage. You also have advantage on Strength, Dexterity, and Constitution saving throws. • Limitations. You can’t talk, attack, cast spells, or activate magic items. Any objects you were carrying or wearing meld into your new form and are inaccessible, though you continue to be affected by anything you’re wearing, such as armor.

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