Circle of Heart
Circle Spells
Your heart fuels you with the ability to cast certain spells. At
3rd, 5th, 7th, and 9th level you gain access to circle spells.
Once you gain a circle spell, it is always prepared, it doesn't
count against the number of spells you can prepare, and it is
considered a druid spell for you.
Druid Level Circle Spells
3rd calm emotions, suggestion
5th fear, tongues
7th charm monster, locate creature
9th contagion, dispel evil and good
Alter Emotion
Beginning when you choose this circle at 2nd level, your
magic is able to alter the emotions of other creatures. When
you cast a spell of 1st-level or higher, you can affect the
emotions of one creature targeted or damaged by the spell.
Choosing either Calm or Courage.
Calm. You calm some of the creature's hostility, giving it
disadvantage on the next attack it makes against you before
the start of your next turn. The creature is unaware of this
effect.
Courage. You boost the creature with courage. Until the
start of your next turn, its speed is increased by 5 feet and it
has advantage on the first Strength or Dexterity saving throw
it makes.
Warm Wild
Starting at 2nd level, when you make a Charisma (Persuasion)
or Wisdom (Animal Handling) check, you can do so with
advantage, as you channel the emotion of your heart outward.
You can use this ability a number of times equal to your
Wisdom modifier (minimum of once) and regain all uses
when you finish a long rest.
Thought Read At 6th level you are able to connect your mind to that of others. Using this feature, you can cast detect thoughts without expending a spell slot or using material components. When you cast detect thoughts this way, it counts as a druid spell for you. After you cast detect thoughts this way, you can't do so again until you finish a long rest. Aegis of Heart By 10th level, your body and heart have grown even stronger. You are immune to disease and poison, and you have advantage on saving throws to resist being frightened. In addition, you can use your action to touch a creature and end one effect on it that is causing it to be diseased, frightened, or poisoned. Perfect Heart Starting at 14th level, when you use your Alter Emotion ability on a creature, you can choose a second creature you can see within 30 feet to gain the same effect.
Thought Read At 6th level you are able to connect your mind to that of others. Using this feature, you can cast detect thoughts without expending a spell slot or using material components. When you cast detect thoughts this way, it counts as a druid spell for you. After you cast detect thoughts this way, you can't do so again until you finish a long rest. Aegis of Heart By 10th level, your body and heart have grown even stronger. You are immune to disease and poison, and you have advantage on saving throws to resist being frightened. In addition, you can use your action to touch a creature and end one effect on it that is causing it to be diseased, frightened, or poisoned. Perfect Heart Starting at 14th level, when you use your Alter Emotion ability on a creature, you can choose a second creature you can see within 30 feet to gain the same effect.
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