Circle of Flames
Bonus Cantrip
When you choose this circle at 2nd level, you learn either the create bonfire cantrip or the fire bolt cantrip (your choice). The spell you choose is a druid spell for you.Primordial Shift
Also at 2nd level, you learn how to speak, read, and write Ignan and Primordial.Additionally, you learn to infuse your wild shape with primordial fire. When you use your Wild Shape, you can choose to expend two uses of the feature, rather than one. When you do so, your Wild Shape becomes empowered in the following ways:
- You gain resistance to fire damage.
- You can speak Ignan and Primordial, regardless of your form’s speaking limitations.
- You gain temporary hit points equal to the hit point maximum of your Wild Shape form. These temporary hit points last for the duration of your Wild Shape.
- You can cast certain spells during this Wild Shape: the bonus cantrip you gained from this subclass, and the circle spells you gain from subsequent levels in this class.
Circle Spells
Your connection to fire infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to your circle spells. Once you gain access to a circle spell, you’ll always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.Circle of Flames Spells | |
---|---|
Druid Level | Spells |
3rd | aganazzar’s scorcher, flaming sphere . |
5th | melf’s minute meteors, protection from energy |
7th | fire shield, wall of fire . |
9th | flame strike, immolation |
Wildfire
At 6th level, you can quickly cast your circle spells as you shift into a bestial form. When you use your action to transform into your Wild Shape and use your Primordial Shift feature, you can use your bonus action to cast one of your circle spells that normally has a casting time of 1 action.Life from Ash
At 10th level, after you cast a spell of 1st level or higher that deals fire damage, magical ashes swirl around you in a 10-foot radius area centered on you for the next minute. The area travels with you, and it is difficult terrain for hostile creatures. As a bonus action, you can expend a spell slot to have the ashes dissipate into healing energy, causing the area to return to normal. One creature within the area regains hit points equal to your Wisdom modifier plus 1d10 hit points per level of the spell slot expended.Master of Primordial Flame
At 14th level, you gain the benefits of your Primordial Shift whenever you use your Wild Shape, meaning you no longer need to expend two uses of your Wild Shape to use that feature. Also, you gain the following additional bonuses while you are using your Wild Shape:- The number of temporary hit points you gain is increased to double the hit point maximum of your Wild Shape form.
- When you roll damage for the circle spells or bonus cantrips gained from this subclass, you can reroll up to four of the damage dice. You must use the new rolls.
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