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Bounty Hunter

Bounty Hunter Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class. The spell counts as a Ranger spell for you, but it doesn't count against the number of Ranger spells you know. Ranger Level Spell 3rd entangle 5th hold person 9th haste 13th locate creature 17th far step Ear to the Ground At 3rd level when you become a Bounty Hunter you learn to hunt in urban areas as well as the wild. you gain proficiency in the perception and survival skills if you are not already. Your proficiency bonus is doubled for any ability check you make that uses either of these skills while in an urban environment. Relentless Pursuit At 3rd level, your ability to hunt down your targets is second to none. You know the hunter's mark spell. It doesn't count against your number of spells known. If you already know hunter's mark you learn another Ranger spell of your choice. You can cast hunter's mark at the level of your highest spell slot, without expending a spell slot, as long as your target is a humanoid creature. Once you cast hunter's mark this way you must finish a short or long rest until you can cast it this way again. Unwavering Focus At 7th level, in your dedication to the pursuit of your quarry, you have familiarized yourself with their fighting styles and techniques, granting you defensive advantages against them. When you take damage from an enemy creature that is the target of your hunter's mark you reduce the damage by an amount equal to your Wisdom modifier. Dead or Alive At 11th level, once you have your bounty in your sight, there is little chance they escape while you draw breath. While the target of your hunter's mark is within 60 ft. of you, and you can see them, you can use a bonus action on your turn to move up to your movement speed and make one attack targeting the creature. The Most Dangerous Game At 15th level your skills at hunting down your fellow humanoids are peerless. You learn to redirect their attacks and knock them off balance. When a humanoid creature within 5 ft. misses you with a melee attack, you can use your reaction and force them to make a Dexterity saving throw against your Ranger spell save DC. On a failure they are knocked prone, and if you have a free hand you can choose to restrain the creature. Spellbreaker Where there is power, there are those that abuse that power. Spellbreakers are a small, but dedicated, fraternity of rangers who specialize in taking down spell casters that abuse their arcane power. While most pursue the life of a Spellbreaker for noble reasons, there are some who seek to destroy any who wield the weave. Most Spellbreakers operate in the shadows, only revealing themselves when the time is right and they are certain of success. When one wrong move can end in disintegration, there is no room for error.

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