Bounty Hunter
Bounty Hunter Magic
Starting at 3rd level, you learn an additional spell when you
reach certain levels in this class. The spell counts as a Ranger
spell for you, but it doesn't count against the number of
Ranger spells you know.
Ranger Level Spell
3rd entangle
5th hold person
9th haste
13th locate creature
17th far step
Ear to the Ground
At 3rd level when you become a Bounty Hunter you learn to
hunt in urban areas as well as the wild. you gain proficiency in
the perception and survival skills if you are not already. Your
proficiency bonus is doubled for any ability check you make
that uses either of these skills while in an urban environment.
Relentless Pursuit
At 3rd level, your ability to hunt down your targets is second to
none. You know the hunter's mark spell. It doesn't count
against your number of spells known. If you already know
hunter's mark you learn another Ranger spell of your choice.
You can cast hunter's mark at the level of your highest spell
slot, without expending a spell slot, as long as your target is a
humanoid creature. Once you cast hunter's mark this way you
must finish a short or long rest until you can cast it this way
again.
Unwavering Focus
At 7th level, in your dedication to the
pursuit of your quarry, you have familiarized
yourself with their fighting styles and techniques,
granting you defensive advantages against them. When you
take damage from an enemy creature that is the target of your
hunter's mark you reduce the damage by an amount equal to
your Wisdom modifier.
Dead or Alive
At 11th level, once you have your bounty in your sight, there is
little chance they escape while you draw breath. While the
target of your hunter's mark is within 60 ft. of you, and you
can see them, you can use a bonus action on your turn to
move up to your movement speed and make one attack
targeting the creature.
The Most Dangerous Game
At 15th level your skills at hunting down your fellow
humanoids are peerless. You learn to redirect their attacks
and knock them off balance. When a humanoid creature
within 5 ft. misses you with a melee attack, you can use your
reaction and force them to make a Dexterity saving throw
against your Ranger spell save DC. On a failure they are
knocked prone, and if you have a free hand you can choose to
restrain the creature.
Spellbreaker
Where there is power, there are those that abuse that power.
Spellbreakers are a small, but dedicated, fraternity of rangers
who specialize in taking down spell casters that abuse their
arcane power. While most pursue the life of a Spellbreaker for
noble reasons, there are some who seek to destroy any who
wield the weave. Most Spellbreakers operate in the shadows,
only revealing themselves when the time is right and they are
certain of success. When one wrong move can end in
disintegration, there is no room for error.
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