Blighted Construct
Starting when you choose this origin at 1st level, you gain the
ability to animate a plant to do your bidding. As an action, you
can touch a pile of twigs and infuse it with blighted magic,
awakening it as a twig blight. This blight cannot attack, but it can
take other actions as normal.
While the blight is within 150 feet of you, you can mentally
command it to move (no action required). Additionally, as an
action, you can see and hear through the blight until the start of
your next turn. During this time, you are deaf and blind with
regard to your own senses.
You may only have one twig blight animated with this feature
at a time.
Rotting Touch
Also at 1st level, your touch can rot objects and plants. As an
action, you can touch a Small or smaller plant or object made
from plant material. The target slowly rots over the next minute
as if a year had passed. This feature can only be used once on any
one plant or object.
Awakening
At 6th level, you gain the ability to awaken plants into needle
blights. Using a 1 minute long process, you can touch an area of
plant life and expend 3 sorcery points to imbue it with foul magic,
awakening it as a needle blight. Blights that you create have their
hit point maximum increased by an amount equal to your sorcerer
level, and they add your proficiency modifier to their attack and
damage rolls.
On each of your turns, you can use a bonus action to mentally
command any creature you made with this feature if the creature
is within 60 feet of you (if you control multiple creatures, you can
command any or all of them at the same time, issuing the same
command to each one). You decide what action the creature will
take and where it will move during its next turn, or you can issue
a general command, such as to guard a particular chamber or
corridor. If you issue no commands, the creature only defends
itself against hostile creatures. Once given an order, the creature
continues to follow it until its task is complete.
Once you complete a long rest, the creatures created using this
feature fall apart, returning to their original form.
Blighted Command
Beginning at 14th level, you can create vine blights in much the
same way you create needle blights. Following the same rules as
outlined in the awakening feature, you can awaken a vine blight
by expending 4 sorcery points.
Vine blights can be commanded in the same way as needle
blights, except you can command them from up to 500 feet away.
You can choose to have any needle blights within 60 feet of a
vine blight receive the same command.
Unrelenting Army
Beginning at 18th level, you can imbue life into back into your
blights after they have fallen. As an action, you can touch a
blight that was reduced to 0 hit points within
the last minute and spend 1 sorcery point
to revive it with half of its hit point
maximum in current hit points.
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