Bladesmith
Expanded Spell List
Starting at 3rd level, you always have certain spells prepared
after you reach particular levels in this class, as shown in the
Bladesmith Spells table. These spells count as artificer spells
for you, but they don’t count against the number of artificer
spells you prepare.
Bladesmith Spells
Spell Level Spells
3rd Compelled Duel, Wrathful Smite
5th Shadow Blade, Shatter
9th Crusaders Mantle, Elemental Weapon
13th Fabricate, Fire Shield
17th Steel Wind Strike, Holy Weapon
Forge Mastery
At 3rd level, your skill lies not only with the craftsmanship of
blades but wielding them as well. You gain proficiency in
Martial Weapons and Smiths Tools. If you already have this
proficiency, you instead can gain proficiency in one artisan’s
tools of your choice. Additionally, the cost of forging weapons
is halved for you.
Compound Weapon
Additionally, at 3rd level, At the end of each long rest you can
designate 2 different weapons and or a shield to be fused into
a Compound Weapon. Each weapon as part of the
Compound weapon must fall into one of the Compound
Weapon Forms as listed below. This weapon gains the
following benefits;
As a bonus action, you can switch your compound
weapons form.
You can use this weapon as a spellcasting focus for
casting your Artificer spells.
You can use your Intelligence modifier in place of your
Strength or Dexterity modifier for attack and damage rolls
with this weapon.
You can add an additional weapon to your compound weapon
at 9th level and a fourth at 15th level.
Compound Weapon Forms
Heavy Form
Requirement: Weapon with the Heavy property
When you successfully hit a creature with this weapon, that
creature must make a Strength saving throw against your
spell save DC or be pushed back 10ft.
Light Form
Requirement: Weapon with the light property
When you successfully hit a creature with this weapon, you
deal an additional 1d4 damage.
Thrown Form
Requirement: Weapon with the Thrown property
When you throw this weapon, you gain +2 to the attack roll.
Reach Form
Requirement: Weapon without the Reach property
When you attack a creature with this weapon, you can ignore
the bonus AC from shields.
Shield Form
Requirement: A shield
While you have this Compound Weapon Form active, when a
creature attacks you with a weapon attack, you can, as a
reaction, add your proficiency bonus to your AC for that
attack.
Ranged Form
Requirements: A ranged weapon
When wielding this weapon, you can ignore the loading
property.
Blade Fury
At 5th level, you have become extremely proficient at wielding
your creations. When you swap your Compound Weapons
form as a bonus action you can make 1 weapon attack
against a creature within range.
Weapon Modifier
At 9th level, you learn how to use your artificer infusions to
specially modify your Compound Weapon. The maximum
number of items you can infuse at once increases by 2, but
those extra items must be part of your Compound Weapon.
Masterwork Armoury
At 15 level, your Compound Weapon splits into all of its base
weapons, these weapons float around you and all attack
similtainously. As an action you make a weapon attack roll
using the weapon with the highest attack roll modifier, if you
succsesfully hit a creature with this attack they take damage
as if they were hit with every weapon individualy. You can use
this feature once per long rest.
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