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Bladesmith

Expanded Spell List Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Bladesmith Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Bladesmith Spells Spell Level Spells 3rd Compelled Duel, Wrathful Smite 5th Shadow Blade, Shatter 9th Crusaders Mantle, Elemental Weapon 13th Fabricate, Fire Shield 17th Steel Wind Strike, Holy Weapon Forge Mastery At 3rd level, your skill lies not only with the craftsmanship of blades but wielding them as well. You gain proficiency in Martial Weapons and Smiths Tools. If you already have this proficiency, you instead can gain proficiency in one artisan’s tools of your choice. Additionally, the cost of forging weapons is halved for you. Compound Weapon Additionally, at 3rd level, At the end of each long rest you can designate 2 different weapons and or a shield to be fused into a Compound Weapon. Each weapon as part of the Compound weapon must fall into one of the Compound Weapon Forms as listed below. This weapon gains the following benefits; As a bonus action, you can switch your compound weapons form. You can use this weapon as a spellcasting focus for casting your Artificer spells. You can use your Intelligence modifier in place of your Strength or Dexterity modifier for attack and damage rolls with this weapon. You can add an additional weapon to your compound weapon at 9th level and a fourth at 15th level. Compound Weapon Forms Heavy Form Requirement: Weapon with the Heavy property When you successfully hit a creature with this weapon, that creature must make a Strength saving throw against your spell save DC or be pushed back 10ft. Light Form Requirement: Weapon with the light property When you successfully hit a creature with this weapon, you deal an additional 1d4 damage. Thrown Form Requirement: Weapon with the Thrown property When you throw this weapon, you gain +2 to the attack roll. Reach Form Requirement: Weapon without the Reach property When you attack a creature with this weapon, you can ignore the bonus AC from shields. Shield Form Requirement: A shield While you have this Compound Weapon Form active, when a creature attacks you with a weapon attack, you can, as a reaction, add your proficiency bonus to your AC for that attack. Ranged Form Requirements: A ranged weapon When wielding this weapon, you can ignore the loading property. Blade Fury At 5th level, you have become extremely proficient at wielding your creations. When you swap your Compound Weapons form as a bonus action you can make 1 weapon attack against a creature within range. Weapon Modifier At 9th level, you learn how to use your artificer infusions to specially modify your Compound Weapon. The maximum number of items you can infuse at once increases by 2, but those extra items must be part of your Compound Weapon. Masterwork Armoury At 15 level, your Compound Weapon splits into all of its base weapons, these weapons float around you and all attack similtainously. As an action you make a weapon attack roll using the weapon with the highest attack roll modifier, if you succsesfully hit a creature with this attack they take damage as if they were hit with every weapon individualy. You can use this feature once per long rest.

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