Atilliator
bonus proficiency
When you adopt this specialization at 3rd level,
you gain proficiency with woodcarver’s tools. If you
already have this proficiency, you gain proficiency
with one other type of artisan’s tools of your choice.
atilliator spells
Starting at 3rd level, you always have certain spells
prepared after you reach particular levels in this
class, as shown in the Atilliator Spells table. These
spells count as artificer spells for you, but they don’t
count against the number of artificer spells you
prepare.
Arti.
Level
Atilliator Spells
3rd catapult, hail of thorns
5th cordon of arrows, melf’s acid arrow
9th conjure barrage, flame arrows
13th fabricate, elemental bane
17th conjure volley, swift quiver
arbalest
At 3rd level, you become adept at crafting and
honing mechanized projectiles. As an action, you
can enchant a crossbow in your possession into a
magical device that has the following benefits:
• The crossbow does not require a bonus action to
reload it
• It is silent if you wish it to be
• It doubles its range in both categories
You may only have one crossbow enchanted in this
way at any one time.
extra attack
You can attack twice, rather than once, whenever you
take the Attack action on your turn.
Grappling Hook
At 9th level, you can transform your crossbow into
an improvised grappling hook. As an action, you can
fire your crossbow at a surface within range - on a
hit, the bolt sinks into the surface and stays there,
tethered to you by an invisible arcane strand. As a
bonus action, you can activate the crossbow again
and pull yourself to the hook immediately, traveling
the entire distance between you and the hook. You
take falling damage for every foot moved beyond
60 feet. If you are bodily obstructed at any point,
you stop and take full falling damage equal to the
distance travelled so far. You must finish a short rest
before using this ability again.
Arcane Barrage
At 14th level, you can supercharge your crossbow
at the risk of breaking it entirely. As a bonus action,
you enchant a crossbow affected by your Arbalest
feature, which lasts for 1 minute. For the duration,
the base damage for your crossbow is the same as a
ballista (3d10), but if you roll a 1 before modifiers
on your attack roll at any point, the crossbow breaks
and becomes inoperable until you fix it over the
course of a long
rest. You must
finish a long rest
before using this
ability again.
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