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Architect

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with carpenter's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.  

Architect Spells

Starting at 3rd levels, you always have certain spells prepared after you reach particular levels in this class, as shown in the Architect Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.
Artificer Level  Spells
3rd  sanctuary, shield
5th  cordon of arrows, spike growth
9th  Leomund's tiny hut, wind wall
13th  Mordenkainen's private sanctum, wall of fire
17th  wall of force, wall of stone
 

Force Barricade

Beginning at 3rd level, you learn how to create a deployable wall. Using carpenter's tools, you can use your action to deploy a wall of half cover that is 10 feet long and 2 feet thick, originating at a point you can see within 60 feet. This cover has an AC of 10 + your Intelligence modifier and a number of hit points equalling ten times your Intelligence modifier. It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 1 hour. You can dismiss it early as an action.   Once you create the barricade, you can't do so again until you finish a long rest or until you expend a spell slot of 1st level or higher. You can only have one barricade at a time and can't create one while your barricade is present.   When you create cover, choose one of the additional effects below:
Hospitality. As a bonus action on your turn, you can activate the healing energies within your barricade. When you activate this feature, all friendly creatures behind your cover gain 1d8 temporary hit points.
Reflection. This explosive barrier is built for defense. As a reaction, when your cover or an ally behind your cover would be hit by an attack, you can activate this barricade to deal 2d8 force damage to the attacker.  

Rapid Deployment

Starting at 5th level, you can now create cover with your bonus action. In addition, you are able to take better aim from behind your cover. Once on each of your turns, when you hit a creature with an attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 15th level, the extra damage increases to 2d8.  

Explosive Bastion

At 9th level, the cover you create for others is charged with extra power. It gains the following upgrades:
  • The effects of hospitality and reflection covers increase by 1d8.
  • The bonus from Rapid Deployment now adds your Intelligence modifier to your bonus damage dealt from behind your cover.
 

Fortified Barricade

At 15th level, you are masterful at keeping others safe. The cover you can build gains the following upgrades:
  • Your cover gains an additional +2 to its Armor Class.
  • Your cover is now considered three-quarters cover.

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