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Arcanasylph

Mystic Geometry

Starting when you choose this origin at 1st level, you can use a bonus action to summon a 5-foot diameter glyph on a surface you can see within 30 feet of you. The glyph is visibly magical, radiating dim light out to 5 feet.   While within 30 feet of a glyph, you can cast sorcerer spells through it as though you were in a space in its area, though you must use your own senses. If a friendly creature is in a glyph's area, you can make any spell you cast through the glyph that targets only you instead target that creature. You must maintain concentration on the spell as normal.   A glyph disappears after 1 hour. It disappears early if you summon a new glyph, if you dismiss it (no action required), if you are knocked unconscious, or if surface the glyph is summoned on is moved.

Study and Repetition

At 1st level, you gain proficiency with calligrapher's supplies, and your proficiency bonus is doubled for any ability check you make using them. You can use your calligrapher's supplies as a spellcasting focus.   Additionally, you can cast any sorcerer spell you know as a ritual if that spell has the ritual tag. You also learn the comprehend languagues spell, which counts as a sorcerer spell for you but doesn't count against your number of sorcerer spells known.

Runewright

Starting at 6th level, your glyphs' fortifying magic shields those within. When you cast a spell of 1st level or higher through a glyph, any friendly creature in the glyph's area gains temporary hit points equal to 1 + twice the spell's level, which last until the start of your next turn.   You also learn the magic circle spell, which counts as a sorcerer spell for you but doesn't count against your number of sorcerer spells known.

Primeval Rune

Starting at 14th level, any friendly creature in a glyph's area has advantage on saving throws against spells. In addition, those creatures automatically succeed on saving throws against spells you cast, taking no damage if they would normally take half damage on a successful save.   You also learn the symbol spell, which counts as a sorcerer spell for you but doesn't count against your number of sorcerer spells known.

Improved Glyphs

Also at 14th level, your glyphs become more powerful. You can summon glyphs on surfaces you can see within 60 feet of you and cast spells through any glyph within the same range, and glyphs you summon can be up to 15-foot in diameter.

Ringed Gateways

By 18th level, your control of your magic is perfected. When you use a bonus action to summon a glyph, you can summon three glyphs, instead of one. You can cast spells through any of your summoned glyphs within range.   Additionally, while you aren't incapacitated, a friendly creature in the area of one of your summoned glyphs can spend 5 feet of movement to teleport to an unoccupied space in the area of one of your other glyphs (no action required).

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