Plantform
When you choose Arborea at 2nd level, you summon an
amicus from that plane. Your amicus is a plant. Your amicus
gains proficiency in two of the following skills of your choice:
Deception, Insight, Stealth, and Survival.
In addition, you and your amicus have advantage on
Charisma ability checks made to interact with plant
creatures.
Full of Life
Beginning at 6th level, the desire to live consumes you. You
and your amicus have advantage on death saving throws.
In addition, if you (or your amicus) ever take exactly enough
damage to reduce you to 0 hit points, you (or your amicus)
are instead reduced to 1 hit point.
Yearning Desire
Starting at 10th level, you can use an action to attempt to fill a
creature within 60 feet of you with an intense desire to return
to whatever it considers its home. The creature must succeed
on a Charisma saving throw (DC equal to your spell save DC).
On a failure, the creature is filled with an overwhelming
feeling of nostalgia.
The creature immediately begins to journey toward
whatever it considers its home. This may be a house, a
homeland, or even a home plane, if applicable. Once home,
the creature has a monumental desire to remain there.
This effect lasts for 8 hours, or until the target is subject to
a calm emotions spell or similar magic. The target can make
another saving throw against this effect if you or your
companions do anything harmful to it, or at the end of each
hour.
You can use this feature once, and regain the ability to do
so when you finish a long rest.
Springing Life
Beginning at 18th level, you gain the ability to bring life and
vitality wherever you go. The goodberry and plant growth
spells are added to the list of spells you are able to prepare
each day.
In addition, you gain the ability to animate a tree to fight for
you. This allows you to magically animate one tree you can
see within 60 feet of you. This tree has the same statistics as
a treant, except it has Intelligence and Charisma scores of 1,
it can't speak, and it has only the Slam action option. An
animated tree acts as your ally. The tree remains animate for
1 hour or until it dies; until you die or are more than 120 feet
from the tree; or until you take a bonus action to turn it back
itno an inanimate tree. The tree then takes root if possible.
Once you use this feature, you must finish a long rest before
you can do so again.
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