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Arachnid Magic

Arachnid Magic Quirks
d6 Quirk
1 You have several sets of eyes, some larger and some smaller.
2 Eating bugs is a common occurrence for you.
3 You have incredibly patience, and can wait in one spot for a long period of time before what you are expecting to happen occurs.
4 People often look upon you with fear in your appearance, but many still respect your abilities and wisdom.
5 Small fangs protrude from your mouth, and your teeth are sharp.
6 You care very deeply for young children, and often try to help in protecting them.

Magic of the Spider

Your connection to spiders gives you the option to learn some additional spells that focus on spiders and trapping. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you gain an additional spell from the list below. These spells do not count towards the total number of spells you know, and the spells count as a sorcerer spells for you.
Sorcerer Level Spell
1st snare
3rd web
5th feign death
7th locate creature
9th hold monster
11th eyebite

Vicious Constitution

Beginning at 1st level, you have become accustomed to the venom within a spider’s fangs, and can even use it yourself. You have advantage on Constitution saving throws against poison. You also learn the poison spray cantrip.   Additionally, your gender lends you additional benefits. If you are a female, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. If you are a male, your movement speed increases by 5 feet. If your character has no gender, then you may choose between these two.

Spider Movement

At 1st level, your familiarity with spiders has allowed you to communicate with them. You ignore movement restrictions caused by webbing. You also are able to speak to spiders as if under the speak with animals spell.

Web Familiarity

By 6th level, you have become adept at moving like a spider. You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.   Additionally, you are now able to call upon your spider allies to aid you. As an action, you can spend 2 sorcery points to cast conjure animals, though you are only able to summon giant wolf spiders, swarm of spiders, or giant spiders.

Heightened Webbing

At 14th level, you have heightened your webbing skills. While in contact with a web, you know the exact location of any other creature in contact with the same web, and your movement speed is doubled when moving on webs.   Additionally, as a reaction to falling, you can shoot a strand of webbing towards a wall or ceiling to stop you from falling. This webbing has a maximum range of 100 feet, and can withstand up to 200 lbs of weight before the web breaks. You can climb up this web with a climbing speed equal to your movement speed.

Den of the Widow

By 18th level, your spider alike constitution has granted you immunity to the poisoned condition.   You also gain the ability to transform any area into your domain. As an action, you can spend 6 sorcery points to devour a small spider, then spew forth from your throat large amounts of webbing, which works as if you cast the spell web. However, the spell has the following changes:
  • The spell’s range covers that of a 90 foot cube.
  • The webbing has resistance to fire damage.
  • The spell does not require concentration.
  • While moving on this webbing, you and any spiders you summon have their movement speed increased by 10 feet.
  • The webbing lasts for 1 minute, at which point the webbing wilts away.
Once you use this feature, you cannot do so again until you finish a long rest.

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