Magic Sense
At 1st level you are able to pinpoint sources of magic around
you. You always have the Detect Magic spell active.
If you know the Detect Magic spell already, you can choose
to replace it with a spell of the same level and class list the
first time you reach 1st level in this class.
Magical Void
Also at 1st level, you are able to attempt to deflect magic
using the draw of your void. You can choose to gain advantage
on a saving throw against a spell or other magical effect. You
can choose to do this after rolling, but before the result is
determined. You must complete a short or long rest to gain
advantage in this way again.
Absorb Magic
Starting at 6th level you are able to absorb hostile magic that
targets you.
When you are forced to make a saving throw against a spell
you can use your reaction and consume a spell slot of the
same level as the spell you are being affected by to store the
spell. You add this spell to your spell list until the end of your
next turn. Before the end of your next turn, you can cast this
same spell without consuming a spell slot. After the end of
your next turn, the spell is removed from your spell list.
You can only do this if the spell’s casting time is 1 action,
bonus action, or reaction, and you can only do this once per
instance of the spell.
Absorbing a spell does not prevent it from potentially
hitting you, you simply absorb the stray strands of magic
regardless of what other damage or effect it has done to you.
Observed Casting
By 14th level you have learned to recreate the intricacies of
magic around you. Whenever you observe a spell being cast,
you can choose to learn this spell until you complete a long
rest.
When you cast a spell learned in this way it counts as a
Sorcerer spell, and you must have the correct spell slot level
to cast the spell.
Harbinger of Emptiness
At 18th level you’ve become a master of magic destroying
spells. If you do not already know the Dispel Magic,
Counterspell, and Anti Magic Field spells, you learn them
now and they do not count against your number of spells
known. If you do know these spells you can replace them
with a spell of equal level when you first reach 18th level.
In addition you gain the following benefits:
- You can cast Dispel Magic at-will without consuming a spell slot or material components.
- You are immune to the effects of Anti Magic Field whenever you cast it.
- You can also cast Antimagic Field once without expending a spell slot.
You must complete a long rest before you are able to do so again
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