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Aeronaut

Tool Proficiency

  When you adopt this specialization at 3rd level, you gain proficiency with woodcarver's tools. If you are already proficient with woodcarver's tools you instead gain proficiency with one type of artisan's tools of your choice.    

Aeronaut Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Aeronaut Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.
Artificer Level Spell
3rd feather fall, zephyr strike
5th cordon of arrows, warding wind
9th flame arrows, lightning arrow
13th death ward, freedom of movement
17th steel wind strike, swift quiver

Flying Machine

  Upon adopting this specialty at 3rd level, you craft your own personal flying machine. It can be worn over your clothing and be used as a spellcasting focus by you. If it is destroyed, you can construct a new flying machine at the end of a long rest, as long as you have access to your woodcarver's tools. You can only maintain one flying machine at a time, and if you spend the time to construct a new one, your previous flying machine becomes unusable.   As a bonus action on your turn, you can activate your flying machine to grant yourself a temporary fly speed equal to your remaining movement speed. This temporary fly speed lasts until the end of your current turn. While you are flying opportunity attacks targeting you have disadvantage. Additionally, when you make a weapon or spell attack while flying you gain a bonus to the attack roll equal to your Intelligence modifier (minimum of 1).   You cannot use this ability while wearing heavy armor or using a weapon with the heavy property. If you end your turn midair you immediately fall to the ground.  

Extra Attack

Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.

Aerial Maneuvers

Starting at 9th level your improvements to your flying machine have made it more reliable. The flying speed granted by your flying machine is equal to double your remaining movement speed, and you can hover in place if you end your movement midair. In addition, when you make an attack while flying at least 10 feet off the ground you can grant yourself advantage on the attack roll. You can use this ability a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Expert Aviator

Upon reaching 15th level you have reached the peak of Aeronautical expertise. You gain the following benefits while your flying machine is equipped:
  • You gain a permanent flying and hover speed equal to double your base movement speed.
  • You have advantage on all Dexterity saving throws.
  • Your flying machine can bear the weight of an additional medium creature other then yourself.

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