Tool Proficiency
When you adopt this specialization at 3rd level, you gain
proficiency with woodcarver's tools. If you are already
proficient with woodcarver's tools you instead gain
proficiency with one type of artisan's tools of your choice.
Aeronaut Spells
Starting at 3rd level, you always have certain spells prepared
after you reach particular levels in this class, as shown in the
Aeronaut Spells table. These spells count as artificer spells
for you, but they don't count against the number of artificer
spells you prepare.
Artificer Level |
Spell |
3rd |
feather fall, zephyr strike |
5th |
cordon of arrows, warding wind |
9th |
flame arrows, lightning arrow |
13th |
death ward, freedom of movement |
17th |
steel wind strike, swift quiver |
Flying Machine
Upon adopting this specialty at 3rd level, you craft your own
personal flying machine. It can be worn over your clothing
and be used as a spellcasting focus by you. If it is destroyed,
you can construct a new flying machine at the end of a long
rest, as long as you have access to your woodcarver's tools.
You can only maintain one flying machine at a time, and if
you spend the time to construct a new one, your previous
flying machine becomes unusable.
As a bonus action on your turn, you can activate your flying
machine to grant yourself a temporary fly speed equal to your
remaining movement speed. This temporary fly speed lasts
until the end of your current turn. While you are flying
opportunity attacks targeting you have disadvantage.
Additionally, when you make a weapon or spell attack while
flying you gain a bonus to the attack roll equal to your
Intelligence modifier (minimum of 1).
You cannot use this ability while wearing heavy armor or
using a weapon with the heavy property. If you end your turn
midair you immediately fall to the ground.
Extra Attack
Starting at 5th level, you can attack twice, rather than once,
whenever you take the Attack action on your turn.
Aerial Maneuvers
Starting at 9th level your improvements to your flying
machine have made it more reliable. The flying speed
granted by your flying machine is equal to double your
remaining movement speed, and you can hover in place if you
end your movement midair.
In addition, when you make an attack while flying at least
10 feet off the ground you can grant yourself advantage on
the attack roll. You can use this ability a number of times
equal to your Intelligence modifier (minimum of once), and
you regain all expended uses when you finish a long rest.
Expert Aviator
Upon reaching 15th level you have reached the peak of
Aeronautical expertise. You gain the following benefits while
your flying machine is equipped:
- You gain a permanent flying and hover speed equal to double your base movement speed.
- You have advantage on all Dexterity saving throws.
- Your flying machine can bear the weight of an additional medium creature other then yourself.
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