Ledurra
The Ledurren are the dominant race of Godur, though they have split into three distinct cultures following the footsteps of three legendary figures: Ungoli, Yezir, and Helsith.
Ledurra Traits
Creature Type: Humanoid
Size: Medium (about 5-7 feet tall)
Speed: 30 feet
As a Ledurra, you have these special traits.
Inherited Longevity. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can't do so again until you finish a Long Rest. Additionally, you can live up to 200 years as a result of your inherited, leftover immortality.
Claws. You have sharp claws that you can use to make unarmed strikes. When you attack with these weapons, they are considered to have the Light property. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
The Tale of Two. Ledurra are raised in strong cultural conditions, providing additional traits. Choose one of the following cultural options for your Ledurra:
- Zealotry of Ungoli. When you become Bloodied, you may choose to enter a fanatic rage. You immediately gain advantage on all Attack Rolls and Ability Checks until the end of your next turn. Once you use this feature you cannot do so again until you finish a Long Rest.
- Tolerance of Yezir. When a creature would hit you with an attack roll, you may choose to have that attack miss. Once you use this feature you cannot do so again until you finish a Long Rest.
- Neutrality of Helsith. You know the following three cantrips: Druidcraft, Elementalism and Mending. Your spellcasting ability modifier for these spells is Wisdom.
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