Groglen

Groglen are a small race of medium-sized humanoids who are native to North-East Hurg'til'toh and some parts of South Godur. Groglen have a moist, forest-coloured skin, wide head, and small eyes. They usually live in small villages and communes in moist, tropical environments. Their cultures vary somewhat based on geography, but most societies have a similarly strong respect for their own communities. Groglen are often mistaken for Fringling, as they have many similar physical characteristics and often live in similar areas. Groglen will often take offense at being mistaken for a Fringling.
Groglen are a playable race in The World of the Power.

Groglen Traits

Creature Type: Humanoid
Size: Medium (about 3.5 - 5 feet tall)
Speed: 30 feet


  As an Groglen, you have these special traits.
Amphibious. You can breathe air and water.
Strong Legs. Your standing and running jump distance and height are both increased by 10 feet.
Darkvision. You have Darkvision with a range of 60 feet.
Groglen Gifts. Groglen are often born with unique bonus traits to help them survive. Choose two Groglen Gifts from the list below. You gain the benefits of those two Gifts. You may not choose the same Gift twice.

    • Strong Grippers. You have advantage on checks and saves to avoid or end the grappled condition on yourself. You also have Advantage when attempting to grapple other creatures.
    • Flail Tongue. You are equipped with a tongue suitable for clubbing smaller prey. When you make an Unarmed Strike, you may choose to do so with your tongue. When you do, you can choose to use either your Dexterity or Strength for your attack rolls and damage bonus, the attack instead deals 1d4 bludgeoning damage, and you may attack at a range of 10 feet.
    • Grippy Stickers. Your fingers and toes are adapted to allow you to find suitable high points from which to observe your domain. You gain a climb speed of 30 feet.
    • Chameleon Camo. You can make your skin change colours slightly at will. You may attempt to Hide even when you are only lightly obscured, such as by fog or foliage.
    • Poison Skin. You have the ability to secrete a powerful poison from your body. You can attempt to poison a creature you touch. An unwilling creature may make a contested Dexterity check to avoid being touched. If you touch them, the target immediately makes a Constitution Saving Throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a fail, the target takes 1d6 poison damage and is Poisoned for one minute. A creature who passes this save takes half of the damage and is not Poisoned. A creature who is Poisoned in this way may make a Constitution Saving Throw at the end of each of their turns, ending the effect on a success. Once you use this trait, you may not do so again until you complete a Short Rest.
    • Big Brained. You learn fast from watching. You gain proficiency in a skill of your choice.

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